public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Custom Sub Menus pt1 How to have an event reveal a submenu option

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Custom Sub Menus pt1 How to have an event reveal a submenu option
  • Original author: Pyrathas
  • Original date: February 14, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/custom-sub-menus-pt1-how-to-have-an-event-reveal-a-submenu-option.105632/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials

Summary

Brief description: I have been making a custom submenu and figured out how to have an event reveal them. Here we will make the main Submenu page, and hide it until a switch is triggered. Here is a video of what we are making Spoiler: video

Archived First Post

Brief description: I have been making a custom submenu and figured out how to have an event reveal them.
Here we will make the main Submenu page, and hide it until a switch is triggered.

Here is a video of what we are making



Requirements:
RPG Maker MV
Yanfly Core Engine
Yanfly Main Menu
Images


Tutorial body:
So first thing's first.
Get whatever images you want (yes make that text an image) put in your Pictures folder. Put the menu background in the parallax folder I use a special naming convention.
Protected download

you need to go to plugins and install Yanfy's Plugins in the order below.

Protected download

Next, go to Main Menu Manager and type $gameSwitches.value(4) in Menu 84 show (see image below):

NOTE: (4) is my switch. you can select any switch number you want. THIS IS IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!

See Menu 84 EXT? We will be putting our Common event number here.

Protected download

Ok Now we go to Database> Common Events and select an empty slot. I chose Number 1.
Type a name then go back to Yanfly's Main Menu Manager and put the number in the EXT slot.

Protected download

Now let's make the map. Go to Map 001 and rename it Debug. It is good practice so I advise you to do it. Trust me.
then duplicate that map and name it whatever you want that menu to be. I named mine Codex. (lemenu is a different map ignore it).

Protected download

Protected download

Still with me? Good. ok, let's make the Icons for your menu. Don't worry we will come back to debug.
Make an event, name it after the icon you want it to represent. Choose a character, check the options bellow, trigger is parrallel.
We want to make each icon with a conditional branch to check a variable called PlayerSprite. Make each variable go +1 starting with 0 per event you make.

now make a new sheet

Protected download

Translation: If the player is not on top of the icon, we want this page to run.

Protected download

Protected download

If the player is on top, we want this page to run


IF YOU KNOW YOU NEED AN ICON ON A DIFFERENT PAGE BUT NOT ON ANOTHER MAKE A VARIABLE CALLED "PAGE" AND SEE BELOW:
Protected download
Protected download

Do you really need page 3?

Did you forget to set Priority to below Character? Don't worry, me too! Repeat as need.

Now go to debug and make an event. Have it control a switch. PUT IN THE SWITCH YOU DESIGNATED IN THE MAIN MENU MANAGER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now have it select control switch A, make a new page with the condition control switch A. Put an image in it so you can know it worked.
Protected download

Now back to the Common Event!

You need to make a switch. Name it whatever you want. follow below:

Protected download

Protected download

Page three of the condition branch. This will store the player facing in a variable. Variables serve as a memory for the game.
Protected download

See the set Movement? I made this especially for any over loocked Icons. So if you can't move, Check this.

Ok Common Event is done. Go check it out.

You should see your menu with no new additions, interact with the event and it pops up. Now you select it and....YOU CAN"T MOVE! That's ok. Now comes the headache.

Make an event, set it to Autorun. VERY IMPORTANT OR YOU won't MOVE!!!!!!!!

Follow the pictures. Trust me you want pictures:

This is how we move. Note after inputing the Script condition, the rest is copyProtected download and paste.
Protected download
Protected download
Protected download
Protected download
Protected download Protected download

Yeah, I hated my self too. Try doing <600 lines of C# code in College. Well lets get too it (there's more)
Protected download Protected download


If you press escape:
Protected download

HI! So below:
If you press cancel, or ok at 8 (or whatever number you choose to exit), you need to set the page to 0! VERY IMPORTANT FOR THE NEXT PHASE!
If you press ok at "0" you trigger a second page. THAT WILL BE IN PART 2!

Protected download

Ok THESE ARE IMPORTANT:

Protected download Protected download

NOTE: THAT LAST LINE IS IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Protected download

Now go test it out. you can move and escape the menu. What? You can't see yourself moving? Do you see the crystals change? No? ok, check your self-switches.

Make a new event , parrallel and follow along:
Erase all Pictures first
Protected download

Now we show pictures. the "x" and "y" is resolution, not map coordinates. You are going to have to tweak to your taste.

At Show Info we have a little text image appear and disappear when highlighted.

Protected download Protected download Protected download

If we are not on page 1, erase all the pictures. (Do it). If you don't it will be on your game map.
Protected download

Wow. What a trip! Ok test it out.should be working. If not double check this tutorial before you ask.


Special Thanks: Drifty at Driftwood Gaming for his tutorial that helped me understand menu customization.
@Andar for his help with show Images.
Firebatata for the book template
Yanfly
for his AWESOME Plugins




Tags: Providing tags will help members find your tutorial more easil

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

Pictures folder.jpg
Pictures folder.jpg
Project1 - RPG Maker MV 2_13_2019 11_32_02 PM.png
Project1 - RPG Maker MV 2_13_2019 11_32_02 PM.png
Project1 - RPG Maker MV 2_13_2019 11_34_51 PM.png
Project1 - RPG Maker MV 2_13_2019 11_34_51 PM.png
Project1 - RPG Maker MV 2_13_2019 11_40_01 PM.png
Project1 - RPG Maker MV 2_13_2019 11_40_01 PM.png
Project1 - RPG Maker MV 2_13_2019 11_44_02 PM.png
Project1 - RPG Maker MV 2_13_2019 11_44_02 PM.png
Project1 - RPG Maker MV 2_13_2019 11_46_20 PM.png
Project1 - RPG Maker MV 2_13_2019 11_46_20 PM.png
Project1 - RPG Maker MV 2_13_2019 11_48_34 PM.png
Project1 - RPG Maker MV 2_13_2019 11_48_34 PM.png
Project1 - RPG Maker MV 2_13_2019 11_51_39 PM.png
Project1 - RPG Maker MV 2_13_2019 11_51_39 PM.png
Project1 - RPG Maker MV 2_13_2019 11_54_24 PM.png
Project1 - RPG Maker MV 2_13_2019 11_54_24 PM.png
Project1 - RPG Maker MV 2_13_2019 11_57_51 PM.png
Project1 - RPG Maker MV 2_13_2019 11_57_51 PM.png
Project1 - RPG Maker MV 2_13_2019 11_59_47 PM.png
Project1 - RPG Maker MV 2_13_2019 11_59_47 PM.png
Project1 - RPG Maker MV 2_14_2019 12_01_29 AM.png
Project1 - RPG Maker MV 2_14_2019 12_01_29 AM.png
Project1 - RPG Maker MV 2_14_2019 12_07_43 AM.png
Project1 - RPG Maker MV 2_14_2019 12_07_43 AM.png
Project1 - RPG Maker MV 2_14_2019 12_09_46 AM.png
Project1 - RPG Maker MV 2_14_2019 12_09_46 AM.png
Project1 - RPG Maker MV 2_14_2019 12_22_44 AM.png
Project1 - RPG Maker MV 2_14_2019 12_22_44 AM.png
Project1 - RPG Maker MV 2_14_2019 12_21_22 AM.png
Project1 - RPG Maker MV 2_14_2019 12_21_22 AM.png
Project1 - RPG Maker MV 2_14_2019 12_20_03 AM.png
Project1 - RPG Maker MV 2_14_2019 12_20_03 AM.png
Project1 - RPG Maker MV 2_14_2019 12_22_06 AM.png
Project1 - RPG Maker MV 2_14_2019 12_22_06 AM.png
Project1 - RPG Maker MV 2_14_2019 12_24_26 AM.png
Project1 - RPG Maker MV 2_14_2019 12_24_26 AM.png
Project1 - RPG Maker MV 2_14_2019 12_24_41 AM.png
Project1 - RPG Maker MV 2_14_2019 12_24_41 AM.png
Project1 - RPG Maker MV 2_14_2019 12_26_15 AM.png
Project1 - RPG Maker MV 2_14_2019 12_26_15 AM.png
Project1 - RPG Maker MV 2_14_2019 12_26_23 AM.png
Project1 - RPG Maker MV 2_14_2019 12_26_23 AM.png
Project1 - RPG Maker MV 2_14_2019 12_26_31 AM.png
Project1 - RPG Maker MV 2_14_2019 12_26_31 AM.png
Project1 - RPG Maker MV 2_14_2019 12_26_39 AM.png
Project1 - RPG Maker MV 2_14_2019 12_26_39 AM.png
Project1 - RPG Maker MV 2_14_2019 12_26_45 AM.png
Project1 - RPG Maker MV 2_14_2019 12_26_45 AM.png
Project1 - RPG Maker MV 2_14_2019 12_27_03 AM.png
Project1 - RPG Maker MV 2_14_2019 12_27_03 AM.png
Project1 - RPG Maker MV 2_14_2019 12_32_28 AM.png
Project1 - RPG Maker MV 2_14_2019 12_32_28 AM.png
Project1 - RPG Maker MV 2_14_2019 12_34_55 AM.png
Project1 - RPG Maker MV 2_14_2019 12_34_55 AM.png
Project1 - RPG Maker MV 2_14_2019 12_35_03 AM.png
Project1 - RPG Maker MV 2_14_2019 12_35_03 AM.png
Project1 - RPG Maker MV 2_14_2019 12_35_11 AM.png
Project1 - RPG Maker MV 2_14_2019 12_35_11 AM.png
Project1 - RPG Maker MV 2_14_2019 12_35_21 AM.png
Project1 - RPG Maker MV 2_14_2019 12_35_21 AM.png
Project1 - RPG Maker MV 2_14_2019 12_35_32 AM.png
Project1 - RPG Maker MV 2_14_2019 12_35_32 AM.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rpg-maker-archive#mv-tutorials

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar