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Make an enemy respawn on the same map after defeating it

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Make an enemy respawn on the same map after defeating it
  • Original author: NjoyStick
  • Original date: September 16, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/make-an-enemy-respawn-on-the-same-map-after-defeating-it.68386/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials

Summary

I was trying to make an enemy respawn on the map after it had been defeated, I tried a lot of things with switches and searching the web. Finally I got what i wanted with just the event of the enemy. I added an image with the event of the enemy. This is what I did:

Archived First Post

I was trying to make an enemy respawn on the map after it had been defeated, I tried a lot of things with switches and searching the web.


Finally I got what i wanted with just the event of the enemy.


I added an image with the event of the enemy.


This is what I did:


After the enemy was defeated I made sure the player could not see or touch the enemy for a short while by making the player go through the enemy and making the enemy transparent, then i changed the walking route of the enemy, making sure that it avoids the player for a more random spot to respawn, when the enemy was away from the player it had to wait for 60 frames and come back to the map, changing the transparency back and making the player able to touch the enemy again.


This way the enemy respawns after being defeated in a different place than it used to be.


I hope this helps!


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Respawn.png
Respawn.png
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