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How to fall in holes

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to fall in holes
  • Original author: byBibo
  • Original date: January 23, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-fall-in-holes.55519/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials

Summary

Hello Everyone! I have always wanted to make my actors fall in holes when exploring dangerous maps, and I came up with a way to do it! Here what you want to achieve: [Note: if you know a screen recorder free software better than Camstudio...]

Archived First Post

Hello Everyone!


I have always wanted to make my actors fall in holes when exploring dangerous maps, and I came up with a way to do it!


Here what you want to achieve:












[Note: if you know a screen recorder free software better than Camstudio...]


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How To:


The first thing to do is to make the "hole" tiles passable. Go in your Database --> Tilesets --> "Whatever tileset concerned", and make sure your tile is passable (a O and not an X).

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Now it's time to use a plug-in!  We will need Yanfly's YEP_RegionEvents plug-in, that allows us to bind a region with a common event. We will use that Region on the hole tiles to trigger the "fall" common event.

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Because I want my fall to look better, I added more characters to my character sheet to mimic a fall movement. 

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Now let's create the common event!

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Now that our common event is done, we need to define our hero's position. So let's create an event (set in parallel) in our map:

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And you're done!


Each time you walk on a hole tile, you will fall, lose HP and be sent back at the entry of the map (or wherever you choose). And when your player hasn't enough HP... He will simply die :/


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Notes:


As I use an actor_Hud (using Moghunter's plug-in), I inserted the plug-in command "hide_actor_hud" so the actor-hud wouldn't show up during the fading (as shown in the video, recorded when the plug-in command wasn't added yet). Think about all the hud that might appear after your actor died.


My editor is in french, but the colors and the layout should guide you through whatsoever. Don't hesitate to ask if something remains unclear ^^.


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That's all, folks!  

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