public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVMPP_ActiveTimeBattle (with ATB bar on battle status window)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MPP_ActiveTimeBattle (with ATB bar on battle status window)
  • Original author: ovate
  • Original date: March 6, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/mpp_activetimebattle-with-atb-bar-on-battle-status-window.92295/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

MPP_ActiveTimeBattle- 2017/12/01 (ver. 1.11) Creator name: Mokusei Penguin Overview Change battle system into active time battle

Archived First Post

MPP_ActiveTimeBattle- 2017/12/01 (ver. 1.11)

Creator name: Mokusei Penguin

Overview
Change battle system into active time battle

Features-
・ATB bar on battle status window
・Help Window Position, it can be top of the status window
・Options for ATB Mode [Active, Wait] and Battle Speed

More information can be found in the plugin.

Screens
3knjQ6.gif


3Dnz2C.png


Credit and Thanks:
Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/gyjtvznvz7abjyx/MPP_ActiveTimeBattle.js?dl=1

=========================
edit-
For Pretty Sleek Gauges compatibility:
Change these lines


Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
var height = MPPlugin.atGaugeHeight;
var fillW = width * rate;
var gaugeY = y + this.lineHeight() - height - 2;
this.contents.fillRect(x, gaugeY, width, height, this.gaugeBackColor());
this.contents.gradientFillRect(x, gaugeY, fillW, height, color1, color2);
};

to this:

Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
var height = MPPlugin.atGaugeHeight;
var fillW = width * rate;
var gaugeY = y + this.lineHeight() - height - 2;

this.contents.drawTrap(x, gaugeY, width - 2, height, this.gaugeBackColor(), true);
this.contents.drawTrap(x, gaugeY, fillW, height, color1, color2, "atop");
this.contents.drawTrap(x, gaugeY, width - 2, height, "#FFFFFF");
};

Features Mentioned

  • ・ATB bar on battle status window
  • ・Help Window Position, it can be top of the status window
  • ・Options for ATB Mode [Active, Wait] and Battle Speed
  • More information can be found in the plugin.
  • Screens
  • "lightbox_close": "Close",
  • "lightbox_next": "Next",
  • "lightbox_previous": "Previous",
  • "lightbox_error": "The requested content cannot be loaded. Please try again later.",
  • "lightbox_start_slideshow": "Start slideshow",
  • "lightbox_stop_slideshow": "Stop slideshow",
  • "lightbox_full_screen": "Full screen",
  • "lightbox_thumbnails": "Thumbnails",
  • "lightbox_download": "Download",
  • "lightbox_share": "Share",
  • "lightbox_zoom": "Zoom",
  • "lightbox_new_window": "New window",
  • "lightbox_toggle_sidebar": "Toggle sidebar"

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Credit and Thanks: Mokusei Penguin Terms of Use- Free for commercial and non-commercial use. License - MIT License: http://opensource.org/licenses/mit-license.php You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/gyjtvznvz7abjyx/MPP_ActiveTimeBattle.js?dl=1

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar