Original Source
- Original title: MPP_ActiveTimeBattle (with ATB bar on battle status window)
- Original author: ovate
- Original date: March 6, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/mpp_activetimebattle-with-atb-bar-on-battle-status-window.92295/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
MPP_ActiveTimeBattle- 2017/12/01 (ver. 1.11) Creator name: Mokusei Penguin Overview Change battle system into active time battle
Archived First Post
Creator name: Mokusei Penguin
Overview
Change battle system into active time battle
Features-
・ATB bar on battle status window
・Help Window Position, it can be top of the status window
・Options for ATB Mode [Active, Wait] and Battle Speed
More information can be found in the plugin.
Screens
Credit and Thanks: Mokusei Penguin
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/gyjtvznvz7abjyx/MPP_ActiveTimeBattle.js?dl=1
=========================
edit-
For Pretty Sleek Gauges compatibility:
Change these lines
Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
var height = MPPlugin.atGaugeHeight;
var fillW = width * rate;
var gaugeY = y + this.lineHeight() - height - 2;
this.contents.fillRect(x, gaugeY, width, height, this.gaugeBackColor());
this.contents.gradientFillRect(x, gaugeY, fillW, height, color1, color2);
};
to this:
Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
var height = MPPlugin.atGaugeHeight;
var fillW = width * rate;
var gaugeY = y + this.lineHeight() - height - 2;
this.contents.drawTrap(x, gaugeY, width - 2, height, this.gaugeBackColor(), true);
this.contents.drawTrap(x, gaugeY, fillW, height, color1, color2, "atop");
this.contents.drawTrap(x, gaugeY, width - 2, height, "#FFFFFF");
};
Features Mentioned
- ・ATB bar on battle status window
- ・Help Window Position, it can be top of the status window
- ・Options for ATB Mode [Active, Wait] and Battle Speed
- More information can be found in the plugin.
- Screens
- "lightbox_close": "Close",
- "lightbox_next": "Next",
- "lightbox_previous": "Previous",
- "lightbox_error": "The requested content cannot be loaded. Please try again later.",
- "lightbox_start_slideshow": "Start slideshow",
- "lightbox_stop_slideshow": "Stop slideshow",
- "lightbox_full_screen": "Full screen",
- "lightbox_thumbnails": "Thumbnails",
- "lightbox_download": "Download",
- "lightbox_share": "Share",
- "lightbox_zoom": "Zoom",
- "lightbox_new_window": "New window",
- "lightbox_toggle_sidebar": "Toggle sidebar"
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit and Thanks: Mokusei Penguin Terms of Use- Free for commercial and non-commercial use. License - MIT License: http://opensource.org/licenses/mit-license.php You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/gyjtvznvz7abjyx/MPP_ActiveTimeBattle.js?dl=1
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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