public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

XPKPockets Daphne XP

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KPockets Daphne XP
  • Original author: kyonides
  • Original date: August 30, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/kpockets-daphne-xp.140007/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

KPockets Daphne v.1.0.5 by Kyonides Arkanthes​ Introduction

Archived First Post

KPockets Daphne
v.1.0.5


by Kyonides Arkanthes​


Introduction

There was some user better known as Daphne Lijffijt that had once posted a request for a very specific limited inventory for VX Ace. Later on I decided to port it to XP.

So far most things work just as expected, except for a curious detail: the user never told me what would happen right after the user had pressed :gamer: the OK Button.

Now it does allow the player to consume items or call common events as you would usually do.

There is a single script call but it is optional so you might not need to ever care about that.

It now features the use of a few tags that you can leave in an item's note box.

Besides you can now open the actual :book: documents or notes you might have found so far.

Keep in mind that the demo includes a mystery to be solved by Grant, its lead character. :s

There is also a port to RMVX Ace!


Instructions

Ruby:
# * Instructions * #

# - Copy and paste the script in the script editor.
# - Place a backdrop in the Graphics/Titles directory.
# - Set the value of the BACKDROP Constant to the corresponding file name.
# - Set the values of the other constants found in the KPocketsDaphne module.
# - Press any arrow to move the cursor around.

# * Script Calls * #

# You call it whenever you are about to add new documents aka papers.
# Include as many "docs" as necessary. Then use the Change Items event command.

# add_pocket_docs("sample doc", etc.)

# * Optional * #

# You only need it if you want an event to open it for you.
# The default Scene_Menu script will open it automatically.

# $scene = KPocketsDaphneScene.new

You may also need to add as many item IDs to the following Constants:

ITEMS_STACKABLE_IDS = [ID1, ID2, etc.]
ITEMS_DOCUMENT_IDS = [ID1, ID2, etc.]
ITEMS_CLIPBOARD_ID = SomeID
ITEMS_PENCIL_ID = SomeID

I do think their names are pretty descriptive.

Place graphics like icons in the Graphics/Icons directory and pictures like the cursor, the slot and fake documents in the Graphics/Pictures folder.

The Screenshots

kpocketsdaphnexp01.jpg

kpocketsdaphnexp02.jpg

kpocketsdaphnexp03.jpg

kpocketsdaphnexp04.jpg

kpocketsdaphnexp05.jpg

kpocketsdaphnexp06.jpg

DOWNLOAD DEMO

Terms & Conditions

Feel free to use it in any non commercial games.
Don't complain about it or I'll think you're an Alex hater!
Include me in your game credits!
Do not repost it anywhere else!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Feel free to use it in any non commercial games. Don't complain about it or I'll think you're an Alex hater! Include me in your game credits! Do not repost it anywhere else!

Referenced Images / Attachments

kpocketsdaphnexp01.jpg
kpocketsdaphnexp01.jpg
kpocketsdaphnexp02.jpg
kpocketsdaphnexp02.jpg
kpocketsdaphnexp03.jpg
kpocketsdaphnexp03.jpg
kpocketsdaphnexp04.jpg
kpocketsdaphnexp04.jpg
kpocketsdaphnexp05.jpg
kpocketsdaphnexp05.jpg
kpocketsdaphnexp06.jpg
kpocketsdaphnexp06.jpg
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rgss#script-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar