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Original Source

  • Original title: UnEkuipSkill XP
  • Original author: kyonides
  • Original date: August 24, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/unekuipskill-xp.139840/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

UnEkuipSkill XP by Kyonides Arkanthes​ Introduction You know how much ghosts hate Aluxes aka Alex so why don't you let them disarm him or remove a piece of armor?

Archived First Post

UnEkuipSkill XP

by Kyonides Arkanthes


Introduction

You know how much ghosts hate Aluxes aka Alex so why don't you let them disarm him or remove a piece of armor?

Keep in mind that you will need to create two new skills in the skill database.

Then open the script and go to the UnEkuip module in order to set the corresponding skill IDs.

Ruby:
module UnEkuip
  WEAPON_SKILL = 81
  ARMOR_SKILL  = 82
  SHOW_MISS_MESSAGE = true
  # several lines of code here
end

Of course, they might not be equal to 81 and 82 respectively in your game project.

As a bonus you can also test an add on for the default battle system where you can equip a single weapon or piece of armor per actor and per turn.

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