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XPGrid Inventory Script

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Grid Inventory Script
  • Original author: GustavoAntoniassix
  • Original date: August 3, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/grid-inventory-script.30664/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

Grid Inventory Script v1.1 by DarkSchneider and Gus Hello, makers. I'm here to share the script I've been editing for the last few months. It's an edit of DarkSchneider's Diablo Style Item Inventory. For those who don't know the original script, it was only a beta, so that made my job way harder, but I had a ton of fun making it. The script changes the actor inventory, using a grid system inspired on classic games such as Diablo, Resident Evil and Deus Ex. It allows you to set the...

Archived First Post

Grid Inventory Script v1.1
by DarkSchneider and Gus


Hello, makers. I'm here to share the script I've been editing for the last few months. It's an edit of DarkSchneider's Diablo Style Item Inventory. For those who don't know the original script, it was only a beta, so that made my job way harder, but I had a ton of fun making it.

The script changes the actor inventory, using a grid system inspired on classic games such as Diablo, Resident Evil and Deus Ex. It allows you to set the size the item takes on the inventory using the item's name on the database. It follows the standard [#x#], where the first number is the width and the last number is the height.


There is support for big icons, similar to said games, and there is also support for RPG Maker's own icons, you just have to change two configuration variables in the script. Besides, you can use/equip, move and drop items directly on the grid.

[IMG]http://i.imgur.com/lTDudYj.png[/IMG]
[IMG]http://i.imgur.com/8G6FwQn.jpg[/IMG]
[IMG]http://i.imgur.com/sCRfkO2.png[/IMG]
[IMG]http://i.imgur.com/VQdis32.jpg[/IMG]
[IMG]http://i.imgur.com/WGxNudB.png[/IMG]
[IMG]http://i.imgur.com/C74HOfr.png[/IMG]
[IMG]http://i.imgur.com/phk5d7W.png[/IMG]
The demo comes with a tutorial and commented events explaining how to check if the inventory is full or not before giving the player an item.

Script:
Pastebin

Demo: Dropbox | Mediafire

Special thanks to DarkSchneider, for the original script, to Schwarz, for the draw_line method, to Blizzard, for the Diablo 1 graphics used in the demo, to João Neto, for his RGSS course that started me, and to my bros at UndRM, that made me learn RGSS.

Thank you for reading and I hope you enjoy the script!

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