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Original Source

  • Original title: KEquipSkills VX
  • Original author: kyonides
  • Original date: August 13, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/kequipskills-vx.125200/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)

Summary

KEquipSkills VX Version 1.1.1 by Kyonides​ Introduction

Archived First Post

KEquipSkills VX
Version 1.1.1

by Kyonides


Introduction

It's a scriptlet that allows you to equip skills aka temporarily learn a skill if a piece of equipment like a weapon or an accessory is currently equipped.

There was another scriptlet out there but it sucked for it used an iterator when I noticed it gotta be simpler. And yes, I was right about that! Take a look for yourselves!

Ruby:
#   v1.1.1 - 2023-06-12

# In order to add new skills whenever you equip a new Weapon or Armor,
# You need to configure a couple of CONSTANTS.

# ACTORS_INIT_BEHAVIOR.default = :direct
# The line of code above means that Any Actor not listed there,
# will be able to learn a single skill from the Weapon or Armor.

# - If ACTORS_INIT_BEHAVIOR for a given Actor is set to :direct

# DIRECT_WEAPONS[WeaponID] = SkillID
# DIRECT_ARMORS[ArmorID] = SkillID

# - If ACTORS_INIT_BEHAVIOR for a given Actor is set to :checks

# CHECK_WEAPONS[WeaponID] = { :skill => [SkillID1, etc.],
#   :class => [ClassID1, etc.], :actor => [ActorID1, etc.] }
# CHECK_ARMORS[ArmorID] = { :skill => [SkillID1, etc.],
#   :class => [ClassID1, etc.], :actor => [ActorID1, etc.] }

# 0 as an ID allows any class or actor to equip the skill!

# * Script Call * #
# - Change a given Actor's Equip Check Type
#   Available Types: :direct or :checks
# game_actors[ActorID].equip_check_type = Type

module KEquipSkills
  ACTORS_INIT_BEHAVIOR = {}
  ACTORS_INIT_BEHAVIOR.default = :direct
  DIRECT_WEAPONS = {}
  DIRECT_ARMORS = {}
  CHECK_WEAPONS = {}
  CHECK_ARMORS = {}
# * Beginning of Customization * #
  DIRECT_ARMORS[43] = 162
  CHECK_ARMORS[43] = { :skill => [162], :class => [], :actor => [] }

DOWNLOAD DEMO

Terms & Conditions

Free for use in any game.
Include my nickname in your game credits.
Mention this forum as well.
Don't adopt a stray cat.
That's it!

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License / Terms Note

Include my nickname in your game credits. Mention this forum as well. Don't adopt a stray cat. That's it!

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