# v1.1.1 - 2023-06-12
# In order to add new skills whenever you equip a new Weapon or Armor,
# You need to configure a couple of CONSTANTS.
# ACTORS_INIT_BEHAVIOR.default = :direct
# The line of code above means that Any Actor not listed there,
# will be able to learn a single skill from the Weapon or Armor.
# - If ACTORS_INIT_BEHAVIOR for a given Actor is set to :direct
# DIRECT_WEAPONS[WeaponID] = SkillID
# DIRECT_ARMORS[ArmorID] = SkillID
# - If ACTORS_INIT_BEHAVIOR for a given Actor is set to :checks
# CHECK_WEAPONS[WeaponID] = { :skill => [SkillID1, etc.],
# :class => [ClassID1, etc.], :actor => [ActorID1, etc.] }
# CHECK_ARMORS[ArmorID] = { :skill => [SkillID1, etc.],
# :class => [ClassID1, etc.], :actor => [ActorID1, etc.] }
# 0 as an ID allows any class or actor to equip the skill!
# * Script Call * #
# - Change a given Actor's Equip Check Type
# Available Types: :direct or :checks
# game_actors[ActorID].equip_check_type = Type
module KEquipSkills
ACTORS_INIT_BEHAVIOR = {}
ACTORS_INIT_BEHAVIOR.default = :direct
DIRECT_WEAPONS = {}
DIRECT_ARMORS = {}
CHECK_WEAPONS = {}
CHECK_ARMORS = {}
# * Beginning of Customization * #
DIRECT_ARMORS[43] = 162
CHECK_ARMORS[43] = { :skill => [162], :class => [], :actor => [] }