# * AktorEkuipReset VX Instructions * #
# NOTE:
# The EQUIP_VAR_MODE Constant defines the type of data stored in a given
# Game Variable, i.e. the ID, Name or Equipment itself.
# * Script Calls * #
# - First Step: Find an Actor!
# actor = $game_actors[ActorID]
# actor = $game_party.members[ActorIndex]
# - Reset the Actor's Stats & Other Features
# actor.reset(NewLevel)
# actor.reset(NewLevel, :option1 => "feature1", etc.)
# Examples:
# actor.reset(1)
# actor.reset(1, :name => "New Name")
# actor.reset(1, :nickname => "New Nickname")
# actor.reset(1, :class_id => 3)
# actor.reset(1, :init_equips => true)
# actor.reset(1, :equips => [1,41,6,0,0])
# actor.reset(1, :equips => [1,41,6,0,0], :send2bag => true)
# - Discard Equipment By Index (SlotID)
# actor.discard_equip_by_index(SlotID)
# - Discard Many of Them By Indexes (SlotIDs)
# actor.discard_equip_by_indexes(SlotID1, etc.)
# - Discard Equipment By Index (SlotID) and Store it in a Game Variable
# actor.store_discarded_equip_by_index(VarID, SlotID)
# - Discard Many of Them By Indexes (SlotIDs)
# -> It will store them in consecutive Game Variables!
# actor.store_discarded_equip_by_indexes(VarID, SlotID1, etc.)