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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Save Screen Tint
  • Original author: Shaz
  • Original date: January 27, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/save-screen-tint.90510/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Save Screen Tint 2018.01.28 by Shaz Introduction

Archived First Post

Save Screen Tint
2018.01.28
by Shaz

Introduction
This simple little plugin lets you save the current screen tint and restore it at a later time. Useful when you want to temporarily change the screen tint, but don't know what to change it back to (for example, calling a 'sleep' common event that darkens the screen, from events on maps that might be inside, outside, in a dungeon, which all have different screen tints).

How to use
Add plugin to your js/plugins folder - name should be Shaz_SaveScreenTint.js - and enable in plugin manager.

Plugin Commands
SaveScreenTint - saves the current screen tint (this gets saved to your save game, so the player can save & load before restoring).

RestoreScreenTint - restores the last-saved screen tint, with no delay.

RestoreScreenTint 5 - restores the last-saved screen tint, with a 5 second duration.

RestoreScreenTint 5 true - restores the last-saved screen tint, with a 5 second duration, pausing until the restore is complete.

The duration can be a formula to be evaluated - make sure there are no spaces.

Plugin
Download from pastebin
make sure to save it as Shaz_SaveScreenTint.js

Credit
- Shaz

Terms
- free for use in commercial games
- do not post elsewhere - link back to this page

Downloads / Referenced Files

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License / Terms Note

Credit - Shaz Terms - free for use in commercial games

Creator Claims / Removal

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