Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Volume Control
- Original author: Zero_G
- Original date: October 9, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/volume-control.151879/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)
Summary
Volume Control by Zero_G Introduction I found no volume control script for VX (turns out there are others) so I wanted to port Ru/むっくRu (Rutan) one, but gave up mid way and made a simple one that uses game variables.
Archived First Post
Volume Control
by Zero_G
Introduction
I found no volume control script for VX (turns out there are others) so I wanted to port Ru/むっくRu (Rutan) one, but gave up mid way and made a simple one that uses game variables.
With this script you can define a master volume for BGM, BGS, SE and ME by editing constants in the script, or control the volumes via game variables (you will need to initialize those variables on a new game if you don't want 0 volume, main many screen will not be affected)
Features
Terms of Use
Credits
Changelog
Download
Source
by Zero_G
Introduction
With this script you can define a master volume for BGM, BGS, SE and ME by editing constants in the script, or control the volumes via game variables (you will need to initialize those variables on a new game if you don't want 0 volume, main many screen will not be affected)
Features
- Set Volume of BGM, BGS, SE and ME
Terms of Use
- Free for use in non-commercial projects.
- Free for use in commercial projects.
- Please provide credits to Zero_G and むっくRu (Rutan).
Credits
- むっくRu (Rutan) for volume change methods
Changelog
- v1.1 - Fixed a crash when restarting (thank you kyonides)
- v1.0 - Initial Release.
Download
Source
https://github.com/Zero-G-Sys/RPG-Maker-Scripts/blob/main/VX/Volume Control.rb
Features Mentioned
- Set Volume of BGM, BGS, SE and ME
- Terms of Use
- Free for use in non-commercial projects.
- Free for use in commercial projects.
- Please provide credits to Zero_G and むっくRu (Rutan).
- Credits
- むっくRu (Rutan) for volume change methods
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Terms of Use Free for use in non-commercial projects. Free for use in commercial projects. Please provide credits to Zero_G and むっくRu (Rutan).
Creator Claims / Removal
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