VXVolume Control
BMM_Archive · July 16, 2026
Original Source
- Original title: Volume Control
- Original author: Zero_G
- Original date: October 9, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/volume-control.151879/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)
Summary
Volume Control by Zero_G Introduction I found no volume control script for VX (turns out there are others) so I wanted to port Ru/むっくRu (Rutan) one, but gave up mid way and made a simple one that uses game variables.
Archived First Post
by Zero_G
Introduction
With this script you can define a master volume for BGM, BGS, SE and ME by editing constants in the script, or control the volumes via game variables (you will need to initialize those variables on a new game if you don't want 0 volume, main many screen will not be affected)
Features
- Set Volume of BGM, BGS, SE and ME
Terms of Use
- Free for use in non-commercial projects.
- Free for use in commercial projects.
- Please provide credits to Zero_G and むっくRu (Rutan).
Credits
- むっくRu (Rutan) for volume change methods
Changelog
- v1.1 - Fixed a crash when restarting (thank you kyonides)
- v1.0 - Initial Release.
Download
Source
Features Mentioned
- Set Volume of BGM, BGS, SE and ME
- Terms of Use
- Free for use in non-commercial projects.
- Free for use in commercial projects.
- Please provide credits to Zero_G and むっくRu (Rutan).
- Credits
- むっくRu (Rutan) for volume change methods
Downloads / Referenced Files
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License / Terms Note
Terms of Use Free for use in non-commercial projects. Free for use in commercial projects. Please provide credits to Zero_G and むっくRu (Rutan).
Creator Claims / Removal
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