Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Halt and Unhalt All Event Movement
- Original author: PK8
- Original date: June 28, 2012
- Source thread: https://forums.rpgmakerweb.com/threads/halt-and-unhalt-all-event-movement.2853/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS2 Scripts (RMVX)
Summary
Halt / Unhalt All Event Movement Introduction This quickly written script lets users halt, unhalt, and toggle the halted state of all events (with the exception of any that may have been specified within the calls) with just a few quick script calls. Halt all events with the exception of a few IDs specified in an array.
Archived First Post
Halt / Unhalt All Event Movement
Introduction
This quickly written script lets users halt, unhalt, and toggle the halted state of all events (with the exception of any that may have been specified within the calls) with just a few quick script calls.
Features
Script
Halt and Unhalt All Event Movement (RMVX)
Instructions
It's all in the header.
Thanks
Kore, Bird_Eater, SolarGale, and Bravo2Kilo for viewing the stream.
Author's Notes
This originally started off as an attempt to replicate RPG Maker 2003's Halt Movement event command. When I was trying to look at how it worked (maybe I applied the event command wrong, or maybe I just misread it), nothing really halted. Trying to find a few ways didn't result in much so I threw my hands up and said "forget it."
I hope people enjoy it all the same, even if it doesn't exactly replicate an event command from an older maker.
Introduction
This quickly written script lets users halt, unhalt, and toggle the halted state of all events (with the exception of any that may have been specified within the calls) with just a few quick script calls.
Features
- Halt all events with the exception of a few IDs specified in an array.
- Unhalt all events with the exception of a few IDs specified in an array.
- Toggle halt state of all events with the exception of some IDs set in an array.
Script
Halt and Unhalt All Event Movement (RMVX)
Instructions
It's all in the header.
Thanks
Kore, Bird_Eater, SolarGale, and Bravo2Kilo for viewing the stream.
Author's Notes
This originally started off as an attempt to replicate RPG Maker 2003's Halt Movement event command. When I was trying to look at how it worked (maybe I applied the event command wrong, or maybe I just misread it), nothing really halted. Trying to find a few ways didn't result in much so I threw my hands up and said "forget it."
I hope people enjoy it all the same, even if it doesn't exactly replicate an event command from an older maker.
Features Mentioned
- Halt all events with the exception of a few IDs specified in an array.
- Unhalt all events with the exception of a few IDs specified in an array.
- Toggle halt state of all events with the exception of some IDs set in an array.
- Script
- Halt and Unhalt All Event Movement (RMVX)
Downloads / Referenced Files
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