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[MV/MZ] Parallaxing with PIXI Particles (includes premade particles)

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [MV/MZ] Parallaxing with PIXI Particles (includes premade particles)
  • Original author: ImaginaryVillain
  • Original date: February 27, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/mv-mz-parallaxing-with-pixi-particles-includes-premade-particles.155372/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > Non-Maker Specific Tutorials

Summary

Description: Through various tutorials I will teach you how to parallax using PIXI particles, this will allow you to do things such as have an unlimited number of parallaxes. Create moving water, weather effects, fires, etc. Attach images to the player, and even place images at the tilemap level that the player can run circles around creating a fake 3D effect. Or even create animations. The sky's the limit, and you'll never look at particles the same way again. Requirements: RPG Maker MV or MZ

Archived First Post

Description:
Through various tutorials I will teach you how to parallax using PIXI particles, this will allow you to do things such as have an unlimited number of parallaxes. Create moving water, weather effects, fires, etc. Attach images to the player, and even place images at the tilemap level that the player can run circles around creating a fake 3D effect. Or even create animations. The sky's the limit, and you'll never look at particles the same way again. :LZSexcite:

Requirements:
RPG Maker MV or MZ

These tutorials use the following plugin.
Particle Emitter https://forums.rpgmakerweb.com/inde...ter-easy-making-particle-effects-in-mv.97729/

$gameMap.createPEmitter(id, [imageNames], config, this._eventId);
$gameMap.setPEmitterPos(id, x, y);
$gameMap.setPEmitterZ(id, z);
$gameMap.deletePEmitter(id);

Note: In place of this._eventId you may use a specific event number or -1 for the player.



This first tutorial covers using a scenery particle to have an unlimited number of parallaxes, and a bit about animation. It also covers the basics of setting up Particle Emitter, along with the basic 4 commands that we will be using for most of the tutorials.

Link to the Scenery Particle
https://www.mediafire.com/file/e963a7i4j003vzk/scenery.json/file



This second tutorial convers a movable particle, and demonstrates how to attach images to the player or events at the tilemap level. This images will then follow the location of the target. It also demonstrates how to allow the player to run around an image giving the appearance of it being 3D.

Link to Movable Particle:
https://www.mediafire.com/file/iintiqdrolm85ge/movable.json/file

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#039#rpg-maker-archive#generic-tutorials

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