Original Source
- Original title: Scriptless Armor Appearance Change
- Original author: Aceri
- Original date: June 25, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/scriptless-armor-appearance-change.14590/
- Source forum path: Game Development Engines > RPG Maker Tutorials > Non-Maker Specific Tutorials
Summary
Hey all, I was looking around to see if there was a free script that makes it to where when you change a piece of armor your characters appearance changes, but the best one I could find was from Victor and he charges for his scripts uses, so I decided I would try and do the same thing with common events, and found it is remarkably simple to do! So much so that this is going to be a very short tutorial. Without further ado: { "lightbox_close": "Close", "lightbox_next": "Next",
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First, go to the common events tab of the database and make a common event and set it to parallel process, and the switch be whatever you want it to be(I make all my common event "passive" events run off my intro, so that they work throughout the entire game from the very beginning.)
Then inside that common event, make a conditional branch with the option of whatever piece of armor you want to be able to change the graphic to change the player into when equipped, then set up whichever graphic you want and turn off "set handling for when conditions don't apply" as that is not needed.
Underneath the graphic change within the same conditional branch, make another conditional branch, but this time instead of setting it to where a different piece of equipment changes the skin(or reverts it back to default, whichever you choose to do), make a conditional branch that changes the skin when that item is in the inventory.
Walah, you can now change your characters appearance at the drop of a dime based on which piece of gear you define is equipped, scriptless.
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