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Easy way to make land vehicle with eventing

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Easy way to make land vehicle with eventing
  • Original author: PussiCat
  • Original date: October 12, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/easy-way-to-make-land-vehicle-with-eventing.45793/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > Non-Maker Specific Tutorials

Summary

Hi everyone i am not sure where to put this could you let me know thank you. Anyway here is what i wanted to share with everyone, seeing as i have noticed that many people have asked how to make land vehicles and i have only found two which i could not get to work. So using eventing i made one. I hope it is helpful.  Here are some screen shots of it working, the one on the left is not on a mount.

Archived First Post

Hi everyone i am not sure where to put this could you let me know thank you.

Anyway here is what i wanted to share with everyone, seeing as i have noticed that many people have asked how to make land vehicles and i have only found two which i could not get to work.

So using eventing i made one. I hope it is helpful. 

Here are some screen shots of it working, the one on the left is not on a mount.

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OK so, what you want to do is Create a "global switch" called "Mount".

Then you create a "common event" called "Mount".

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Inside that event make a conditional branch checking if the "global switch - Mount" is off. Directly under that add in a command to change the actor graphic. (Change only the sprite to the image you want to use.) Under that ad in a command to change the players movement speed to whatever you like as long as it is higher than walking. Under that add in a command to turn the "global switch - Mount" on. and lastly under that add in a command telling the game to wait 10 frames. This wait time stops the player from immediately getting off the mount again.
Now under the "Else" of the conditional branch add a Change actor graphic. (change only the sprite back to the original image.) under that add in a command to set the players movement speed to normal. Under that add in a command to turn the global switch - Mount off. and under that add in a command to wait 10 frames.

Lastly you want to create an event and on page one Make it a "Parallel Process", then make a conditional branch using "button is being pressed" Change the button to whatever you like. For this example i am using "Z". Directly under that add in a command to call the common event and your all done.

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Edit:The second event page is not needed i forgot to delete it when i took the image.
All you need to do is copy the "Parallel Process" event into any maps you want to use it in.

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Referenced Images / Attachments

Mount !.png
Mount !.png
Mount !!.png
Mount !!.png
Common Event !.png
Common Event !.png
Event !.png
Event !.png
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