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Make Looping BGM in Vorbis format

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Make Looping BGM in Vorbis format
  • Original author: RyanBram
  • Original date: October 13, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/make-looping-bgm-in-vorbis-format.45857/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > Non-Maker Specific Tutorials

Summary

How to make a perfect looping BGM for RPG Maker VX ACE (OGG Vorbis)​Credits : Shu​Introduction Have you ever wanted your battle music to play the intro once, and then loop only the main part, like most Final Fantasy battle music? That's exactly what this tutorial will teach you how to do. Required Program

Archived First Post

How to make a perfect looping BGM for RPG Maker VX ACE (OGG Vorbis)
Credits : Shu
Introduction
Have you ever wanted your battle music to play the intro once, and then loop only the main part, like most Final Fantasy battle music?
That's exactly what this tutorial will teach you how to do.

Required Program
Audacity 2.0, the free audio editing tool.

Editing the BGM
Open your desired BGM in Audacity. Find the portion that you want to loop by using the selection tool and zoom tool and carefully listening to where the song should begin looping, and where the song should restart to the beginning of the loop. These two points in the song MUST sound exactly the same! It is recommended that the loop point is loud, because trying to loop on a quiet, sensitive part of a song is more noticeable and harder to make it seamless.

Once you know where the points are, select the point where the loop should begin, and then go to Tracks -> Add Label at Selection. Enter "Loop Start." Do the same for where you want the loop to restart, and label it as "Loop End."

You can test to see if it loops seamlessly by highlighting the area inside these two labels and shift+clicking the play button.

looptut1.png


Next, thou shall go to the bottom of the program, where you shall see some drop-down menus. Click a drop-down menu and set it to "samples" like shown in this image:

Protected download

and then make sure that "Length" is checked instead of "End" like so:

looptut3.png


Now, make sure that you have selected the area of the song from the Loop Start label to the Loop End label, and then go to File -> Export...
Name it, and make sure the File Type is set to Ogg Vorbis Files. Click Save.

This is the most important step! An Edit Metadata window should appear. At the bottom, click add until there are two blank tags. Double click the first blank tag and type in "LOOPSTART". In the second blank tag, type in "LOOPLENGTH". Look at the bottom of Audacity to see a number under Selection Start. Insert this number as the value for LOOPSTART without commas. Do the same for LOOPLENGTH using the number under Length.

looptut4.png


Click OK, import your new ogg file inside your RPG Maker VX, go to Sound Test, and click Play!
If it loops exactly where you wanted it to, then you have not failed.

Go forth, and make awesomeness.

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License / Terms Note

How to make a perfect looping BGM for RPG Maker VX ACE (OGG Vorbis)​Credits : Shu​Introduction Have you ever wanted your battle music to play the intro once, and then loop only the main part, like most Final Fantasy battle music? That's exactly what this tutorial will teach you how to do. Required Program

Referenced Images / Attachments

looptut1.png
looptut1.png
looptut2.png
looptut2.png
looptut3.png
looptut3.png
looptut4.png
looptut4.png
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