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More Vehicles to Rm2k and Rm2k3

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: More Vehicles to Rm2k and Rm2k3
  • Original author: Thanatos
  • Original date: January 14, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/more-vehicles-to-rm2k-and-rm2k3.89923/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > Rm2k/3 Tutorials

Summary

This system is somewhat complex. For this reason I did not write a tutorial, I just created a demo to be analyzed. ​ In this example there are 5 vehicles of each type:

Archived First Post

This system is somewhat complex.
For this reason I did not write a tutorial, I just created a demo to be analyzed.


In this example there are 5 vehicles of each type:
  • 5 terrestrials (Boat converted to land)
  • 5 water vehicles (Ship)
  • 5 Airships
How it works:
Each vehicle is a map event that calls the respective vehicle through commands.
The limitation of this system is that you can not enter another map with the vehicle, you can only use in World Map (Field).

Exporting to Rm2k:
In the folder Rm2k3-More_Vehicles delete the files and folders:
  • RPG_RT.exe
  • More_Vehicles.r3proj
  • ultimate_rt_eb.dll
  • Frame (Folder)
  • System2 (Folder)

Create a new project for Rm2k, copy all the files that were left in the Rm2k3-More_Vehicles folder into it.

[DOWNLOAD]

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#rpg-maker-archive#rm2k-tutorials

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