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Treasure Chest Tutorial

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Treasure Chest Tutorial
  • Original author: RPGMakerFan
  • Original date: March 9, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/treasure-chest-tutorial.37608/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMXP Tutorials

Summary

Introduction To This Guide: The purpose of this guide will help you how to make a treasure chest that functions like in RPG Maker VX and VX Ace without using a switch, but a self switch. The guide won't be long, but it will be short enough to understand how to make one. Anyways, let's begin! Making The Trasure Chest: The first thing you will have to do is make an event. Name the event Treasure Chest if it helps. Next, change the event's graphic to a

Archived First Post

Introduction To This Guide:
The purpose of this guide will help you how to make a treasure chest that functions like in RPG Maker VX and VX Ace without using a switch, but a self switch. The guide won't be long, but it will be short enough to understand how to make one. Anyways, let's begin!

Making The Trasure Chest:
The first thing you will have to do is make an event. Name the event Treasure Chest if it helps. Next, change the event's graphic to a
treasure chest that's closed. Have the event's options set to Direction Fix (so you can see the chest open without it facing you) and trigger set to Action Button (so you can open the chest while in front of it.). Now, we are going to edit the List of Event Commands section. The first command that you should put in is Play SE (Sound Effect), select 044-Chest as the sound effect. Next, put in the Set Move Route command after the sound effect. In Set Move Route, set it to This Event (instead of seeing the player move rather than the chest itself.). After that, set the route to this order:

1. Direction Fix Off
2. Turn Left
3. Wait: 3 frame(s)
4. Turn Right
5. Wait: 3 frame(s)
6. Turn Up
7. Wait: 3 frame(s)


Now, you have made the animation of the treasure chest opening. Now, insert the command Control Self Switch to A is on.
The next part you'll have to do is getting the item from the chest. What's in the treasure chest is totally up to you, it could be Gold, an Item, Weapon, or Armor. To do that, insert Change Gold (Item, Weapon, or Armor) and set it to increase. Next, create a message (from Show Text) saying what you got from the chest. For example, You found 50 G! After that, create a new event page and set the graphic of the treasure chest opened (on the new event page), then, set it's conditions to Self Switch A is on. And there you go! You have made a treasure chest.

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Referenced Images / Attachments

SteamTutorial1Picture1.png
SteamTutorial1Picture1.png
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#039#rpg-maker-archive#xp-tutorials

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