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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Passive Skill
  • Original author: Moogle_X
  • Original date: November 20, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/passive-skill.51040/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Passive Skill v1.14 by Moogle_X​ Introduction This plugin allows actors to learn passive skill. Passive skill, unlike offensive skill, is a skill that grants permanent traits bonus to the actor who learn it. Passive skill can increase actor's parameters, give status resistance, increase damage output, adding extra skills, etc.

Archived First Post


Passive Skill v1.14
by Moogle_X





Introduction
This plugin allows actors to learn passive skill. Passive skill, unlike offensive skill, is a skill that grants permanent traits bonus to the actor who learn it. Passive skill can increase actor's parameters, give status resistance, increase damage output, adding extra skills, etc.

Features
- Create skills that grant the actor unique properties.
- Passive skills can be hidden from battle window if you so choose.
- Can increase actor's main parameters both by percentage or static amount.

How to Use
Each passive skill is "linked" to a weapon's data in database. First, you need to create a "dummy" weapon with all the traits and parameter bonus that you want to carry over to the passive skill. After that, add this notetag inside the skill's notebox.


<PSV Weapon Id: x>                  // Replace x with Weapon Id.


Any actor that learns the passive skill will automatically inherit both the traits bonus and parameter changes bonus from that "dummy" weapon.


Screenshots

Spoiler



PSV_Notetag_zps2cvkvlxa.png



PSV_Weapon_zpsawhwpydm.png



PSV_Scene_zpsg8pp911p.png



Compatibility
This plugin is compatible with my Equip Skill System and Element Booster plugins.


If you use Equip Skill System, position this plugin lower than that plugin in the plugin manager.


If you use YEP_ClassChangeCore, position this plugin below it.


If you use YEP_X_SkillCooldowns, position this plugin below it.


If you use Moogle_X_EquipmentLearning, position this plugin above it.


Terms of Use


Free to use in both commercial and non-commercial project as long as credit is given.


Simply credit me as "Moogle_X" in your in-game credit.


External Link

View attachment Moogle_X_PassiveSkill.rar

Features Mentioned

  • Create skills that grant the actor unique properties.
  • Passive skills can be hidden from battle window if you so choose.
  • Can increase actor's main parameters both by percentage or static amount.

Downloads / Referenced Files

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License / Terms Note

Terms of Use Free to use in both commercial and non-commercial project as long as credit is given. Simply credit me as "Moogle_X" in your in-game credit. External Link

Referenced Images / Attachments

PSV_Notetag_zps2cvkvlxa.png
PSV_Notetag_zps2cvkvlxa.png
PSV_Weapon_zpsawhwpydm.png
PSV_Weapon_zpsawhwpydm.png
PSV_Scene_zpsg8pp911p.png
PSV_Scene_zpsg8pp911p.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

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