MVTinys Revive By Item
BMM_Archive · July 15, 2026
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Tinys Revive By Item
- Original author: TinyMine
- Original date: October 26, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/tinys-revive-by-item.47549/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Tinys Revive By Item An Item prevents gameover like in Zelda byTinyMine​ ​How to use it: Create or download the file Tiny_ReviveByItem.js and put it in your plugin folder of your project. Further information you will find in your Plugin Manager.
Archived First Post
Tinys Revive By Item
An Item prevents gameover like in Zelda
byTinyMine​
An Item prevents gameover like in Zelda
byTinyMine​
 ​
How to use it:#282828">Create or download the file Tiny_ReviveByItem.js and put it in your plugin folder of your project. Further information you will find in your Plugin Manager.
What it does:
#282828">A small Plugin that lets the player not go gameover after defeat when owning a specific item.
Download it:
Click Me
Â
Known Issues:
Â
-
Planned Features: Let me know
-
Terms:
- Credits to TinyMine
- Free for commercial and non commercial use
Features Mentioned
- A small Plugin that lets the player not go gameover after defeat when owning a specific item.
- Download it:
- Click Me
- Known Issues:
- Planned Features: Let me know
- Terms:
- Credits to TinyMine
- Free for commercial and non commercial use
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
- Credits to TinyMine - Free for commercial and non commercial use
Creator Claims / Removal
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