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How to make A Timer (As Item/Escape Sequence Rather Than Enemy Timer)

BMM_Archive · July 16, 2026

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Original Source

  • Original title: How to make A Timer (As Item/Escape Sequence Rather Than Enemy Timer)
  • Original author: Carillon Nightmares
  • Original date: July 14, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-make-a-timer-as-item-escape-sequence-rather-than-enemy-timer.3204/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMVX Tutorials

Summary

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Archived First Post

<---- Instructional Video HereFirst off, make an event in the bottom corner of the screen (make the event parallel process).

Next:

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*Note, you can always put something else after the timer stops, I'm just using Game Over as an example

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Next, go to Tools -- Database --- And Click on the common events Tab. Make a common event, set the trigger to none, and set the timer to whatever time you want it at. (Make sure to name the common event)

(I doubt you need an image for that, but I'll put one up anyways)

Image2.png

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Then, make another common event, also set it's trigger to none and set it so that it calls up the common event that we just created.

Image3.png

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<span style="color: #ff0000">If you were doing this for an escape event than you're all done, otherwise continue reading tutorial for how to apply this to an item

<span style="color: #000000">If you want to do this for an item, simply go to the items tab and make a new item (consumable {Unless you're planning on doing something else with it}). Go to common event and select the event used to call up the timer. Now if the item runs out, you'll get a game over. (or whatever else you chose to do with it)

Image4.png

And there you have it! A timer that allows you to use it outside of battle! You can also view the instructional video to see this in action.

*Note: This was done in RPG VX. It may not be compatible in VX ACE.

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