public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVAuto Target Skills

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Auto Target Skills
  • Original author: Ninakoru
  • Original date: October 17, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/auto-target-skills.85906/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Hi, I have a rough time finding a script to do something so simple. Short story: I am making a strategy-heavy game and I feel unnatural (also has to do with laziness ) to double-press/click in order to use skills that don't have any real option at the selection phase. Found one similar that could cover my needs made by Lecode, but didn't work with the Yanfly plugins I have installed, also was programmed in a way any skill even single target skills with one selectable option would make the...

Archived First Post

Hi,

I have a rough time finding a script to do something so simple.

Short story: I am making a strategy-heavy game and I feel unnatural (also has to do with laziness ) to double-press/click in order to use skills that don't have any real option at the selection phase. Found one similar that could cover my needs made by Lecode, but didn't work with the Yanfly plugins I have installed, also was programmed in a way any skill even single target skills with one selectable option would make the auto-target stuff.

Description (the help text )

This is a simple quality of life improvement to avoid double-clicking to use certain skills.

Skip the target selection for skills that really don't have real options in the targeting phase. These skills can be configured to either have the selection phase or are used automatically when you select the skill.

The effect is against all skills that use the following scopes (configurable):

The User (self)
All Allies
All Enemies
X Random Enemies

Should be highly compatible with most battle selection related plugins, as the override is done before the selection phase.

Terms:

- Credit to author (Ninakoru) is optional, but appreciated
- Free for non-commercial & commercial use.

https://www.dropbox.com/s/l25y655zkg071vi/Nina_AutoTargetSkills.js?dl=0

Let me know if you suffer any incompatibility with this simple plugin!

IMPORTANT NOTE: I investigated further, on the Yanfly's BattleEngineCore plugin of there's an option named "Select Help Window", that shows who is the current target for the skill. This causes the system internally to force you to select the target even if it is one of the above scopes. This script is not needed if you have that option turned off and there's nothing similar that forces you to always select a target.

Happy RPG Making!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

- Credit to author (Ninakoru) is optional, but appreciated - Free for non-commercial & commercial use. Spoiler: Download js https://www.dropbox.com/s/l25y655zkg071vi/Nina_AutoTargetSkills.js?dl=0

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar