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MVLevel Up Sound Effect

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Level Up Sound Effect
  • Original author: ovate
  • Original date: May 14, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/level-up-sound-effect.78611/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

YME_LevelUpSe - Jan 14, 2016 Creator name: Yumineko Overview Plays a sound effect when level up

Archived First Post

YME_LevelUpSe - Jan 14, 2016

Creator name: Yumineko

Overview
Plays a sound effect when level up

Features
- Sound effect is played when level up where the text is displayed. (battle included)
- Short code length.

Put the name of the sound file as a value for "SE Name" parameter.

Note: For a sound effect to play when using Change Level event, put a check next to "Show Level Up."

Credit and Thanks: Yumineko

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

Code:
//=============================================================================
// YME_LevelUpSe.js
//=============================================================================

/*:
 * @plugindesc Plays a sound effect when level up
 * @author Yumineko
 *
 * @param SE Name
 * @desc Specify the file name of the sound effect.
 * @default Up1
 *
 * @param SE Volume
 * @desc Volume adjustment of the sound effect. 0~100
 * @default 100
 *
 * @param SE Pitch
 * @desc Sound Effect Pitch (speed) adjustment. 50~150
 * @default 100
 *
 * @help Sound effect is played when level up where the text is displayed. (battle included)
 *
 * This plugin is under the terms of MIT license. (please check the website for more info.)
 * http://opensource.org/licenses/mit-license.php
 *
 */

(function() {
    var parameters = PluginManager.parameters('YME_LevelUpSe');
    var seName = String(parameters['SE Name'] || 'Up4');
    var seVolume = Number(parameters['SE Volume'] || 100);
    var sePitch = Number(parameters['SE Pitch'] || 100);


    //var displayLevelUp = Game_Actor.prototype.displayLevelUp;
    var upSE = {"name":seName,"pan":0,"pitch":sePitch,"volume":seVolume}
    Game_Actor.prototype.displayLevelUp = function(newSkills) {
        var text = TextManager.levelUp.format(this._name, TextManager.level, this._level);
        $gameMessage.newPage();
        $gameMessage.add(text);
        newSkills.forEach(function(skill) {
            $gameMessage.add(TextManager.obtainSkill.format(skill.name));
        });
 
        AudioManager.playStaticSe(upSE);
        //displayLevelUp.call(this(newSkills);
    };
 
 
})();

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/ie9co2dfq5c5ktc/YME_LevelUpSe.js?dl=1

Features Mentioned

  • Sound effect is played when level up where the text is displayed. (battle included)
  • Short code length.
  • Put the name of the sound file as a value for "SE Name" parameter.
  • Note: For a sound effect to play when using Change Level event, put a check next to "Show Level Up."
  • Credit and Thanks: Yumineko
  • Terms of Use- Free for commercial and non-commercial use.
  • License - MIT License: http://opensource.org/licenses/mit-license.php
  • Code:
  • //=============================================================================
  • // YME_LevelUpSe.js
  • /*:
  • @plugindesc Plays a sound effect when level up
  • @author Yumineko
  • @param SE Name
  • @desc Specify the file name of the sound effect.
  • @default Up1
  • @param SE Volume

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks: Yumineko Terms of Use- Free for commercial and non-commercial use. License - MIT License: http://opensource.org/licenses/mit-license.php Code:

Creator Claims / Removal

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#rmmv#plugin-archive

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