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MVRemote Event Counting and Control by Name *dead, see Universal Remote Control*

BMM Archive · July 15, 2026

Imported archive listing. This topic preserves discovery details from JS Plugin Releases (RMMV) on RPG Maker Web. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Remote Event Counting and Control by Name *dead, see Universal Remote Control*
  • Original author: dahlys
  • Original date: September 19, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/remote-event-counting-and-control-by-name-dead-see-universal-remote-control.84152/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Remote Event Counting and Control by Dahlys Download Link​*Update 09/24: This plugin is dead. Please see my Universal Remote Control instead Introduction:

Features Mentioned

  • Count the number and log the IDs of Event Names containing the word(s) of interest.
  • e.g. If all NPCs have NPC in their event name, you can store their Event IDs in a variable as an array. The total number of NPCs on the map can also be stored into a variable.
  • An array of strings ["Tom", "Dick", "Harry"] can be used as input as well as individual strings "Tom", "Dick", "Harry"
  • Remote control Self-switches by matching Event Names, works for Yanfly's self-switch plugin!
  • e.g. If all children have "child" in their event name, you can turn on their self-switch to make them all flee from you at once in a game of tag. No need for a common event/global switch and parallel processes all over the place.
  • e.g. If you type a string or array of strings into a variable (via another plugin (http://biud436.tistory.com/58) or script call), you can drop a lightning bolt on "EnterNameHere" anywhere on the same map.
  • Set your own conditions to whether the Event ID will be included or not.
  • Some javascript knowledge required
  • Script calls from other plugins can be used in conditions. I have not yet found any conflicts with Yanfly, LTN, Galv, Hime, Khas, and Orange.
  • e.g. Choose to exclude dead NPCs who have self-switch "D" on.
  • Once Event IDs are stored in a variable, they can be used as a source array for further functions. This prevents having to loop through every single event on the map when you just want to activate/search through a subset of events.
  • More detail on plugin functions and usage is found in the plugin help box.
  • Please read carefully especially when using conditions involving Event IDs. e.g. Checking if their dead/alive self-switch is on. Also watch out for special javascript characters.
  • Screenshots:
  • "lightbox_close": "Close",
  • "lightbox_next": "Next",
  • "lightbox_previous": "Previous",
  • "lightbox_error": "The requested content cannot be loaded. Please try again later.",

Plugin / Script Links

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Creator Claims / Removal

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Downloads / Referenced Files

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