Original Source
- Original title: Epoch (UNIX) in-game time system
- Original author: Silvi
- Original date: August 28, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/epoch-unix-in-game-time-system.83311/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Siv_Time_Core (v1.0.0) Sivli Embir Description Tracks game frames like Seconds in a Epoch (UNIX) time format. This gives you very flexible in-game time tracking, usually when the player is running around on the map. This plugin is more a utility plugin then an all in one solution like MOG_TimeSystem has.
Archived First Post
Sivli Embir
Description
Tracks game frames like Seconds in a Epoch (UNIX) time format. This gives you very flexible in-game time tracking, usually when the player is running around on the map. This plugin is more a utility plugin then an all in one solution like MOG_TimeSystem has.
Features
- Stores total frame count in specified variable
- Lets you specify when to track the time (frames). By default it tracks the Map Scene but its very customizable if you are willing to do some console debugging to narrow things down.
How to Use
By default you can just drop it in. That said you will need to do some math to convert the frames to the time format you want. There is a ton of documentation in the plugin that will get you started.
Links
I will be putting all my code here.
The raw for this version can be found here
If you find bugs or have improvements please consider adding them in Github's issues as I am much more likely to respond there.
It is MIT Licensed, so use where ever for what ever.
TODOs
I will likely make a follow up UI plugin. When I do I will also likely add some math utilities to this plugin but I will be trying to leave this core as flexible as possible.
Ok now that the formality is done, hi all! This is actually my first plugin for PRG maker. I normally do web app stuff so let me know if messed up some formatting or what not. I am also not sure how much attention this thing will get but if you have questions I will try to respond here. Again please post issues in the github repository, it makes finding and keeping track of issues a lot easer, thanks!
Its licensed under MIT. So its free to use for anything. It can be copied and reposted by someone else and other people can try to sell it if they wish. The only restriction is it has to keep the MIT license, which has my name attached, but that does not effect larger projects such as the the users game. Also there is no warranty and use at your own discretion (but that is implied) The full details can be read here: https://github.com/Sivli-Embir/rpg_maker_plugins/blob/master/LICENSECan you just please add some terms of use in your post? Thanks.
Features Mentioned
- Stores total frame count in specified variable
- Lets you specify when to track the time (frames). By default it tracks the Map Scene but its very customizable if you are willing to do some console debugging to narrow things down.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
It is MIT Licensed, so use where ever for what ever. TODOs I will likely make a follow up UI plugin. When I do I will also likely add some math utilities to this plugin but I will be trying to leave this core as flexible as possible. Ok now that the formality is done, hi all! This is actually my first plugin for PRG maker. I normally do web app stuff so let me know if messed up some...
Creator Claims / Removal
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