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MVGDT Elements Leveling

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: GDT Elements Leveling
  • Original author: Gilles
  • Original date: June 26, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/gdt-elements-leveling.64207/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

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Archived First Post

element_banner.jpg



GDT: Elements Leveling v1.5
 
Introduction
 


This plugin gives your characters the possibility to level up their elements by using skills of this element.


Leveling up elements can give you two advantages:

  • Skills of this element get stronger
  • Learn better Skills of this element (or combined elements)



Notetags


Skill:


<elementxp:xp>  You can choose how much xp an element should gain after using this spell (you gain xp for every enemy you hit)


Classes;


<elementSkill: elementId, levelOfElement, SkillTolearnId> Which skill should be learned after an element reached a specific level


<elementSkill: elementId1;elementId2, levelOfElement1;levelOfElement2, SkillTolearnId> You can use 2 or more element level requirements if you want to


A bit more help is inside the Plugin Help after installing the plugin


Lunatic Tag


Classes & Actors: <elementCurve> Script </elementCurve>


This can change the elementCurve for specifig Actors, Classes and even different Elements


For detailed Information look into the Plugin Help (Example in Screenshot below)


Installation-Guide
Just copy the plugin into your plugin folder and add it to your plugin list


If you want to you can configure the plugin parameters, level the level curve


If you want to use the Menu for Yanflys StatusMenuCore just add ElementsLevel to Command Order Parameter(Screenshot)


And be sure to have the StatusMenuCore to load before GDT Elements Level


The parameters for the status work the same as for the Element Status Menu in Yanflys StatusMenuCore


 Download


 
Credit and Thanks
- Gamedev-Tutorials
You can use and edit this plugin as you want. This plugin is open for non commercial and commercial use. Just give me a little credit =) 


Changelog


v1.1: Just some Bugfixes


v1.2: A Skill can now have multiple depending Skill Levels to be learned


v1.3: Elements Level Status Window added for Yanflys StatusMenuCore. Just Add ElementsLevel to the Menus. Spaces are now allowed in Notetags


v1.3.1: Bugfix: There was a bug when your class didn't had any skill to learn.


v1.4: Added Icons to the Status Window


v1.5: Lunatic Tag: ElementCurve added


Demo










Screenshot


With Icons


elem_icons.jpg



Without Icons


elem_level_status_menu.jpg



Lunatic Tag: elementCurve


levelcurve_tag.jpg

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Gamedev-Tutorials You can use and edit this plugin as you want. This plugin is open for non commercial and commercial use. Just give me a little credit =)  Changelog

Referenced Images / Attachments

element_banner.jpg
element_banner.jpg
elem_icons.jpg
elem_icons.jpg
elem_level_status_menu.jpg
elem_level_status_menu.jpg
levelcurve_tag.jpg
levelcurve_tag.jpg
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmv#plugin-archive

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