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MVAnimation Save Bug Fix

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Animation Save Bug Fix
  • Original author: Fogomax
  • Original date: January 14, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/animation-save-bug-fix.73622/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Animation Save Bug Fix​  ​ Introduction This is a quick fix requisited by RHachicho, the plugin fixes fixes the bug that turns impossible to save the game while an event running in parallel mode is playing an animation on itself.

Archived First Post


Animation Save Bug Fix


 


Introduction
This is a quick fix requisited by RHachicho, the plugin fixes fixes the bug that turns impossible to save the game while an event running in parallel mode is playing an animation on itself.
 
How to use
Save the plugin in a .js and move it to js/plugins folder.



Plugin Code


//=============================================================================
// Animation Save Bug Fix (v1.2)
// by Fogomax
//=============================================================================

/*:
* @author Fogomax
* @plugindesc This plugin fixes the bug that turns impossible to save the game
* while an event running in parallel mode is playing an animation on itself.
*
* @help
* ===========================================================================
* » Description
* ===========================================================================
*
* This plugin fixes the bug that turns impossible to save the game while
* an event running in parallel mode is playing an animation on itself.
*
* It is plug-and-play, no configuration is required. Place this plugin on
* the top of the plugin list.
*
* ===========================================================================
* » License
* ===========================================================================
* WTFPL – Do What the frick You Want to Public License
* http://www.wtfpl.net/txt/copying/
*/

(function() {
'use strict';

//-----------------------------------------------------------------------------
// DataManager
//

var _DataManager_makeSaveContents = DataManager.makeSaveContents;

DataManager.makeSaveContents = function() {
var contents = _DataManager_makeSaveContents.call(this);
if (contents.map) {
var events = contents.map._events;
this.resolveCircularReference(events);
}
return contents;
};

DataManager.resolveCircularReference = function(events) {
for (var i = 0; i < events.length; i++) {
if (!events) continue;
if (events._interpreter && events._interpreter._character === events) {
events._interpreter._character = null;
}
}
};

})();


Github: https://github.com/rafaelalmeidatk/JGSS/blob/master/AnimationSaveBugFix.js


Changelog


v1.2 - Fixed some typos


v1.1 - Changed the fix to DataManager.makeSaveContents method instead of Scene_Map.prototype.terminate


v1.0 - Creation of the plugin



Usage
This plugin is free for both commercial and non-commercial projects, no credits required.





 

Downloads / Referenced Files

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License / Terms Note

* » License * =========================================================================== * WTFPL – Do What the frick You Want to Public License * http://www.wtfpl.net/txt/copying/

Referenced Images / Attachments

wtfpl-badge-1.png
wtfpl-badge-1.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmv#plugin-archive

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