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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Quasi Puzzle
  • Original author: Quxios
  • Original date: March 8, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/quasi-puzzle.58256/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Quasi Puzzle A Version - 1.00 by Quasi * I'll make a better video on youtube eventually. About

Archived First Post

Quasi Puzzle A Version - 1.00


by Quasi




* I'll make a better video on youtube eventually.


About
This plugin lets you create puzzle mechanics much easier. You can easily set up push / pull events as well as switches which require X amount of wait above it for it to trigger.
 


Pushing and Pulling Events



With this plugin, you can tag an Event to be able to be pushed / pulled. The players speed will be set to the speed of the event they are pushing / pulling. So if we have a “heavy” event, we can set the move speed to, lets say 1, then when the player goes to push it, there speed will now be 1 until they let go of the event.


Tagging an Event a Push / Pull



To tag an Event you just need to add the following into the Event’s note:


<pushOnInput>


Weight



Before we get into Weight Switches, we first need to set up some weights! To set up the weight for a event or player, you will add a note with the following format:


<weight:X


X: Set to any number


Weight Switches



Now that we have characters with weights and events that we can push, now we can make a switch that activates when there’s a certain amount of weight on top of it!
First we need to tag an Event as a weight switch by adding a note with the following format:


<weightSwitch:X>


  1. X: Set to amount of weight needed to activate the switch

Now we have to setup what happens when the switch is “pressed” ( has enough weight above it ) and when the switch is “unpressed” ( doesn’t have enough weight above it )
To do this we will use 2 Labels:


#pressed


and


#unpressed


Anything that is below those labels will run once when the switch is pressed / unpressed. You can set move routes, change a variable, change a switch, or anything you want!


Links


Github - Download


Other


This plugin as built in compatibility for Quasi Movement


I named this "Puzzle A" because eventually I might create other parts that handle different type of puzzle mechanics.

Downloads / Referenced Files

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