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MV[Event making] Script box functions [V 0.7, 09/07/2016]

BMM Archive · July 15, 2026

Imported archive listing. This topic preserves discovery details from JS Plugin Releases (RMMV) on RPG Maker Web. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Event making] Script box functions [V 0.7, 09/07/2016]
  • Original author: Astfgl66
  • Original date: June 3, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/event-making-script-box-functions-v-0-7-09-07-2016.62926/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Script box functions v0.7​ by Astfgl66​ Everyone does event making. While most needs are met by the basic functions provided in editor, some are not. Have you ever tried giving an item to the party by id instead of the drop down menu? That's right you can't. You have to use the script command. After some searching you will find a list of script calls.... Let's continue my example and say you want to give the party  [n] amount of weapon [id] stored in variable [1], you'd have to type that:

Features Mentioned

  •    - More than 100 functions to use during your script calls. Almost all functions in the event command menu have had their syntax simplified.
  •    - Some new functions: Check if event is inside a rectangle, a circle, a polygon, jump to a label contained in a variable,...
  •    - Window creation and manipulation
  • Download:  http://pastebin.com/kSBxY0mg
  • Old versions:
  • Spoiler
  • http://pastebin.com/KKjv0GNh V0.6
  • Because of unintended behaviour the older versions have been discontinued.
  • Or find both the plugin and the help file attached to this post.
  • How to use:
  • Plug and play. There are no params available. Just be sure to name the plugin file "Astfgl", without the quotes.
  • How is it done?
  • The only thing this plugin modifies in the game is the script box event command. Everything is drawn from the data base using the original functions.
  • That means if you input SV(1,6) the game actually interprets it as $gameVariables.setValue(1,6), it doesn't modify the base function, only provides an alternate way of calling them.
  • That way, it should be compatible with almost any plugin.
  • Futhermore, since it doesn't change or remove the original script calls, all your former eventing works are fully compatible!
  • Example of application: making a nice gauge:

Plugin / Script Links

External archive links open with a BMMPlay warning because files are hosted by the original creator or a third-party service.

License / Terms Note

License: It's detailed inside the script: but it boils down to this: You can use the plugin for free or commercial use. You are free to edit and redistribute it as long as you don't claim ownership and keep the released product under the same license. You may not repost this plugin on any other forums than this one without my express permission: link them back here. You must give credit. The point in polygon formula was taken from the internet and as...

Creator Claims / Removal

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Downloads / Referenced Files

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