Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Critical Damage Multiplier
- Original author: Mr. Trivel
- Original date: March 9, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/critical-damage-multiplier.58340/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Name: Critical Damage Multiplier Version: 1.1 Author: Mr. Trivel Created: 2016-03-09
Archived First Post
Name: Critical Damage Multiplier
Version: 1.1
Author: Mr. Trivel
Created: 2016-03-09
What does it do?
This plugin changes how default critical damage calculation works in RPG Maker MV. No more every critical hit deals 300% of it's damage. Now enemies, actors and classes can have their own base critical damage which can be increased or decreased using equipment and states.
Video:
How to use?
Place the following tag in Actor/Class/Enemy/State/Equipment note fields:
<CritMultiplier: [FLOAT]>
Example:
<CritMultiplier: 5.0>
<CritMultiplier: 1.7>
If placed in Actor/Class or Enemy note field, it'll be that actor's or enemy's base critical multiplier.
If placed in State or Equipment note field, it'll be added to the actor's or enemy's critical multiplier total.
E.g.:
Actor has Crit Multiplier of 1.5 and gets a new state that has tagged 0.5 crit multiplier. Now Actor has 2.0 crit multiplier total.
Plugin: Protected download
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.
Terms of Use:
Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
Version: 1.1
Author: Mr. Trivel
Created: 2016-03-09
What does it do?
This plugin changes how default critical damage calculation works in RPG Maker MV. No more every critical hit deals 300% of it's damage. Now enemies, actors and classes can have their own base critical damage which can be increased or decreased using equipment and states.
Video:
How to use?
Place the following tag in Actor/Class/Enemy/State/Equipment note fields:
<CritMultiplier: [FLOAT]>
Example:
<CritMultiplier: 5.0>
<CritMultiplier: 1.7>
If placed in Actor/Class or Enemy note field, it'll be that actor's or enemy's base critical multiplier.
If placed in State or Equipment note field, it'll be added to the actor's or enemy's critical multiplier total.
E.g.:
Actor has Crit Multiplier of 1.5 and gets a new state that has tagged 0.5 crit multiplier. Now Actor has 2.0 crit multiplier total.
Plugin: Protected download
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.
Terms of Use:
Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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