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MVUse Weapon and Armor in Battle

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Use Weapon and Armor in Battle
  • Original author: Mr. Trivel
  • Original date: December 13, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/use-weapon-and-armor-in-battle.52860/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Name: Use Weapon and Armor in Battle Version: 1.0 Author: Mr. Trivel Created: 2015-12-13

Archived First Post

Name: Use Weapon and Armor in Battle


Version: 1.0


Author: Mr. Trivel


Created: 2015-12-13


 


What does it do?


Allows player to use weapons and armor to invoke skills in battle.


 


Screenshots:


[IMG]http://puu.sh/mE1eq/f0370dbd14.png[/IMG]


 


How to use?




Use the following tag for weapon or armor note fields:


<BattleSkill: [ID], [CONSUMES]>


Weapon or Armor will be treated as skill of [ID].


[CONSUMES] - 0 - no, 1 - yes. Does it consume the item on use.



Example:


<BattleSkill: 9, 1>





 



Plugin: Protected download


How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As.








Terms of Use:
Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.


Free for commercial and non-commercial projects.




 


Note:


If using Yanfly's Battle Engine Core, place this plugin above Yanfly's.

Downloads / Referenced Files

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License / Terms Note

Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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