Interrupting a current event with another event by clicking a PictureButton?
BMM Archive · July 15, 2026
Original Source
- Original title: Interrupting a current event with another event by clicking a PictureButton?
- Original author: Dreamzzz
- Original date: April 4, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/interrupting-a-current-event-with-another-event-by-clicking-a-picturebutton.183139/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I am using Anya and Loo's Button Picture Plugin, works as intended and is simple enough for me to understand. What I'm trying to do: is have a clickable picture button using this plugin, that interrupts an ongoing event when clicked on, and instead makes whatever the picture button is connected to run. The button clicking does make the common event run, but only after the current event is finished. If the player is clicking the button, it just progresses the text of the current event, it doesn't actually activate...
Archived First Post
What I'm trying to do: is have a clickable picture button using this plugin, that interrupts an ongoing event when clicked on, and instead makes whatever the picture button is connected to run.
The button clicking does make the common event run, but only after the current event is finished. If the player is clicking the button, it just progresses the text of the current event, it doesn't actually activate the button until everything is done. I know in theory- to solve this, there should be a parallel event running to check for inputs, but I cant wrap my head around how to do it. I don't want the current event to stop completely when the parallel event checks to see if something is clicked, because if the picture wasn't clicked, then it needs to keep going as usual.
The player needs to be able to "interrupt" the event that's happening at any point in time during the current event, with the player having the choice to do nothing, and have the event proceed unimpeded. But in every instance of me trying to fix it, it still needs to wait until the current event is done, and I cant figure out what to even check for in the parallel event, because after a certain point, I'd just be rewriting the picture button event myself. How do I do this?
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