MVÂ Help with Petrified
BMM_Archive · July 15, 2026
Original Source
- Original title: MVÂ Help with Petrified
- Original author: pawsplay
- Original date: August 11, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/help-with-petrified.179502/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I created a Petrified state for my game. In battle, I have the enemy inflict inflict a State, Petrified, and then I run a Common Event that checks everyone for petrified/not petrified and adjusts their graphics accordingly. for the cure, I didn't like that it would unceremoniously dumped you out of the Item menu after you ran a Common Event, so I added a Text message. It works fine, except for two little quirks: - At least you get a text message, so it would look fairly normal to a...
Archived First Post
- At least you get a text message, so it would look fairly normal to a player, but it still dumps you out of the Menu from the walking around screen.
- For someone reason, the system lets the Common Event run even if you pick someone who is not Petrified. I made a non-functional test cure that just removes the State, and the Item won't be consumed and it won't work if you pick someone ineligible. But when I run the Common Event, apparently it decides the Item use was successful.
I previously tried to make this work with YEP_BuffsStatesCore. However, the Actor Transformation trick doesn't work right with states that don't clear at battle end (the Character sprites don't change, and sometimes it messed up the Actor order and swapped faces after battle). Also State groups didn't work as I wanted to, because it would abort the battle instead of giving the party the kill if used on the bad guy. Rather than trying to patch that code, I decided to go back to eventing.
So, now I'm looking for help clearing those two little unwanted behaviors. I think a code snippet that handles the cleanup, in the Gorgon Gaze skills and the cure item, might be able to do the trick, but I'm still a novice when it comes to the code base. I also thought of a couple of Common Event solutions that might work, like trying a Switch whenever a petrification or cure is used that runs a cleanup event automatically. But I haven't come up with a way to deal with the unwanted behavior when using the cure from the menu. Open to all suggestions.







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