public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MV Help with Petrified

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Help with Petrified
  • Original author: pawsplay
  • Original date: August 11, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-petrified.179502/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I created a Petrified state for my game. In battle, I have the enemy inflict inflict a State, Petrified, and then I run a Common Event that checks everyone for petrified/not petrified and adjusts their graphics accordingly. for the cure, I didn't like that it would unceremoniously dumped you out of the Item menu after you ran a Common Event, so I added a Text message. It works fine, except for two little quirks: - At least you get a text message, so it would look fairly normal to a...

Archived First Post

I created a Petrified state for my game. In battle, I have the enemy inflict inflict a State, Petrified, and then I run a Common Event that checks everyone for petrified/not petrified and adjusts their graphics accordingly. for the cure, I didn't like that it would unceremoniously dumped you out of the Item menu after you ran a Common Event, so I added a Text message. It works fine, except for two little quirks:
- At least you get a text message, so it would look fairly normal to a player, but it still dumps you out of the Menu from the walking around screen.
- For someone reason, the system lets the Common Event run even if you pick someone who is not Petrified. I made a non-functional test cure that just removes the State, and the Item won't be consumed and it won't work if you pick someone ineligible. But when I run the Common Event, apparently it decides the Item use was successful.

I previously tried to make this work with YEP_BuffsStatesCore. However, the Actor Transformation trick doesn't work right with states that don't clear at battle end (the Character sprites don't change, and sometimes it messed up the Actor order and swapped faces after battle). Also State groups didn't work as I wanted to, because it would abort the battle instead of giving the party the kill if used on the bad guy. Rather than trying to patch that code, I decided to go back to eventing.

So, now I'm looking for help clearing those two little unwanted behaviors. I think a code snippet that handles the cleanup, in the Gorgon Gaze skills and the cure item, might be able to do the trick, but I'm still a novice when it comes to the code base. I also thought of a couple of Common Event solutions that might work, like trying a Switch whenever a petrification or cure is used that runs a cleanup event automatically. But I haven't come up with a way to deal with the unwanted behavior when using the cure from the menu. Open to all suggestions.
Protected downloadProtected downloadProtected downloadProtected downloadProtected downloadProtected downloadProtected download

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

NoLongerPetrified2.png
NoLongerPetrified2.png
NoLongerPetrified.jpg
NoLongerPetrified.jpg
petrifiedPlaytest.jpg
petrifiedPlaytest.jpg
PetrifiedCleanup.jpg
PetrifiedCleanup.jpg
Petrified.png
Petrified.png
stonesoft.jpg
stonesoft.jpg
GorgonGaze.jpg
GorgonGaze.jpg
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#mv-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar