<setup action>
eval: $gameMap.QTE(["normal"],150,["right","right","left","right","left","ok"],true)
if eval:$gameMap.getQTEResult() === "failure"
break action
else
display action
immortal: targets, true
end
</setup action>
<whole action>
if eval:$gameMap.getQTEResult() === "failure"
break action
else
perform start
zoom: 125%, 20
camera focus: user, center, 20
wait: 30
wait: 4
move user: targets, center, 60, offset y -20
jump user: 150, 60
animation 278: user
rotate user: 0, left, 20
wait: 20
rotate user: 0, left, 20
wait: 20
rotate user: 0, left, 20
wait: 20
action effect
wait for animation
wait for movement
wait: 5
end
</whole action>
<target action>
</target action>