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What's the script call for returning an enemy's name?

BMM_Archive · July 15, 2026

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: What's the script call for returning an enemy's name?
  • Original author: Animebryan
  • Original date: May 18, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/whats-the-script-call-for-returning-an-enemys-name.109140/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm using SumRndmDde's HUD Maker plugin & I'm trying to show text that returns a enemy's name based on its Enemy Index position. So far, the RMMV Script Call list shows $gameTroop.members()[enemyIndex] in reference to enemies but how do I use this to show an enemy's name based on its index? { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

I'm using SumRndmDde's HUD Maker plugin & I'm trying to show text that returns a enemy's name based on its Enemy Index position. So far, the RMMV Script Call list shows $gameTroop.members()[enemyIndex] in reference to enemies but how do I use this to show an enemy's name based on its index?

HUD Maker.png
This is what's being used on the screen:
Code:
$gameTroop.members()[0].name()

Downloads / Referenced Files

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  • Local mirror: 94967-f3c7521aa9d1d7d1240f201a83552915.png
    SHA-256: 004eadbb0df6a423b530cbffac3809f9f958656abbb3675e6dee6034036ba329
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/hud-maker-png.115887/

Referenced Images / Attachments

HUD Maker.png
HUD Maker.png
Creator Claims / Removal

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