Original Source
- Original title: Activating a distant event does not work: Bug or feature?
- Original author: Chocobo
- Original date: June 5, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/activating-a-distant-event-does-not-work-bug-or-feature.63055/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hey there Since I haven't been around for the last few months and recently started tinkering with the RMMV again, I ran into an issue which I'm not sure of if it is a bug or intended behavior. When I create a big map and put an event to the right that should run to the left after a switch is activated, it does not start running; it only does after I walk a few steps to the right. I think, a picture will make this a lot clearer: {
Archived First Post
Since I haven't been around for the last few months and recently started tinkering with the RMMV again, I ran into an issue which I'm not sure of if it is a bug or intended behavior.
When I create a big map and put an event to the right that should run to the left after a switch is activated, it does not start running; it only does after I walk a few steps to the right. I think, a picture will make this a lot clearer:
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If I put the right event more to the left, it moves as wished. The expected behavior is working in RMVX. Btw, I am running RMMV 1.2.0 here.
I guess this may be some sort of anti-lag optimization.
Is there a way around this without having to mess with the core scripts? And it is a bug or the way it should be?
Thanks in advance,
Chocobo
PS: If this issue was/is already adressed, please tell me so; I did not find a matching existing topic.
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