Original Source
- Original title: MZ RMMZ Kekeelabo Speedstar Battle Plugin
- Original author: IndividuallyWrapped
- Original date: August 31, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/rmmz-kekeelabo-speedstar-battle-plugin.171566/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
After googling a solution to no avail, it's a long shot, but I want to check to see if anybody uses Kekeelabo's speedstar battle plugin in conjunction with VSMA's 'enemy actor' plugin. VSMA's enemy actor plugin allows SV actor sprite sheets to replace enemy sprites, so you can have an animated SV enemy battler. The Keke speedstar battle plugin makes battles run faster by making actions simultaneous. The enemy sv motions for guarding, and damage play all three frames from the sprite sheet, however, the enemy attack motion frames don't...
Archived First Post
The enemy sv motions for guarding, and damage play all three frames from the sprite sheet, however, the enemy attack motion frames don't play. I have tweaked every parameter back and forth to see if I can make the enemy attack frames play, and I haven't been able to.
SpeedStarBattle:
Enemy actor:
GitHub - VSMA909/EnemyActorRPGMMZ
Demo Project:
Easyupload.io - Upload Files and Share Them Easily
In the demo project, you can battle test against the troop "Blue Knight." This enemy is using a default sv actor sprite sheet (ignore that in the editor it appears as a goblin, that's a placeholder the plugin doesn't use). In the battle, you will see that all frames from said sprite sheet play, ex. damage, death, etc, but not the attack frames (swing, stab).
Making pop up waits and skill waits longer, just slows the battle down, but still, the attack frames don't play. I suppose it's just a simple incompatibility between the two plugins, but I thought I would check to see if anybody uses either of these, and has encountered issues and fixes.
Here is the plugin with parameters, apologies, it's a Japanese plugin.
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