MV Plugin Support: How to Refer to the Actor ID of the Character Who Called the Common Event from Yanfly Main Menu Actor Events?
BMM Archive · July 15, 2026
Original Source
- Original title: MV Plugin Support: How to Refer to the Actor ID of the Character Who Called the Common Event from Yanfly Main Menu Actor Events?
- Original author: DarrelOdin
- Original date: August 26, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/plugin-support-how-to-refer-to-the-actor-id-of-the-character-who-called-the-common-event-from-yanfly-main-menu-actor-events.171434/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello all! I've hit a bit of a stumbling block in my main menu efforts, and was hoping someone might be able to provide some guidance so I don't end up brute-forcing the result. Game Concept: Etrian Odyssey esq setup, where the player can recruit their own guild of characters (around 30~ or so). My goal: Create an option in the Main Menu that selects a party member, runs a common event that they checks their class before displaying/taking them to a specific map for leveling skills for them and...
Archived First Post
Game Concept: Etrian Odyssey esq setup, where the player can recruit their own guild of characters (around 30~ or so).
My goal: Create an option in the Main Menu that selects a party member, runs a common event that they checks their class before displaying/taking them to a specific map for leveling skills for them and their specific class [I am not using the skill purchase plugin because I'm utilizing a system to upgrade skills using the skill mastery plugin as well, and I wanted to try an alternative method anyway].
The Plugins utilized for this:
- Yanfly Main Menu Manager (http://www.yanfly.moe/wiki/Main_Menu_Manager_(YEP))
- Yanfly Main Menu Actor Events (http://www.yanfly.moe/wiki/Main_Menu_Actor_Events_(YEP))
- The button has been set up (currently showing false for some other testing). Actors have been set up to call the correct common event, and I have verified that it functions (i.e. a simple 'Hello World' message being printed).
My Worst Case Scenario: I generate 30 clones of the same common event, point each actor to a unique one, write some code to store variables and go from there. That just hurts my coding soul to do, however, so I thought I'd ask in case I was missing an obvious answer.
Thank you!
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