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Smooth movement when a picture is bound to the map (e.g., via TDDP BindPicturesToMap)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Smooth movement when a picture is bound to the map (e.g., via TDDP BindPicturesToMap)
  • Original author: Qbei
  • Original date: June 16, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/smooth-movement-when-a-picture-is-bound-to-the-map-e-g-via-tddp-bindpicturestomap.169567/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hi, I'm trying to have an image move like with "Move Picture", but with the image itself actually anchored to the map, not the player's viewport. So I have resolved the second half of this problem via the TDDP BindPicturesToMap plugin, but from what I can tell, you can't move the image - you can unbind, show the image again with the target coordinates, and rebind to the map (as below), but then you don't get a tweening effect as you would with moving the picture, so it looks janky....

Archived First Post

Hi, I'm trying to have an image move like with "Move Picture", but with the image itself actually anchored to the map, not the player's viewport. So I have resolved the second half of this problem via the TDDP BindPicturesToMap plugin, but from what I can tell, you can't move the image - you can unbind, show the image again with the target coordinates, and rebind to the map (as below), but then you don't get a tweening effect as you would with moving the picture, so it looks janky.

1718553732637.png


Essentially this is to produce the effect of a shadow coming over the player, but the player should still be able to move around as normal.
Any ideas for how I can do this? Is there another plugin that will allow me to do this? I'm guessing the answer will be JavaScript - I know JavaScript, but not so well in an RPG Maker context, so I was hoping to be able to avoid it (but will do so if needed).

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