Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MV/MZ Battle Messages Plugin
- Original author: ShadowDragon
- Original date: March 3, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/battle-messages-plugin.155484/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
PluginName: SDJB_BattleMessages Author: ShadowDragon === TERMS OF USE === Free for Non-Commercial and Commercial use when credit is given.
Archived First Post
PluginName: SDJB_BattleMessages
Author: ShadowDragon
=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB
Version + UPDATE'S
3-03-2023 Version 0.1.0 first release
12-03-2023 Version 0.2.0 added option to hide battle messages or not.
21-08-2024 restructure code and added option to play common event
on Victory or Defeated
18-07-2025 added featyres
=== WARNING ===
YOU ARE NOT ALLOWED TO:
* MODIFY without permission
* EXTEND without permission
* TAKE CODE without permission
* CLAIM AS YOU MADE IT
* REDISTRIBUTE but link back to the forum or itch.io
* SELL this product as standalone.
* DO NOT REMOVE THE HEADER
set random Battle Messages to the following in the parameter
to take 1 random each time you enter a battle.
Each time you get the upper hand, a text is shown at random.
Each time you get a surprise attack, a text is shown at random.
Each time you lost a battle, a text is shown at random.
Each time you win a battle, a text is shown at random.
Each time you try to escape (success), a text is shown at random.
Each time you try to escape (failure), a text is shown at random.
Add Escape Penalty when you successfully escaped!
Add custom Message when you use a skill.
Add custom Message when you use an item.
No more the same message over and over again, now it's YOUR choice,
what text is shown.
You can also disable the text entirely for those, so you don't
see the text for Emerge, start, lost, win or escape.
When Victory Message or Defeat Message is FALSE, you can play
a Common Event stead, which require a base setup to make this work.
What happens after is totally up to you.
Base setup for Victory
conditional scriptcall: $gameTroop.aliveMembers() < 1
Base setup for Defeat
conditional scriptcall: $gameParty.aliveMembers() < 1
Download it [here].
Author: ShadowDragon
=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB
Version + UPDATE'S
3-03-2023 Version 0.1.0 first release
12-03-2023 Version 0.2.0 added option to hide battle messages or not.
21-08-2024 restructure code and added option to play common event
on Victory or Defeated
18-07-2025 added featyres
=== WARNING ===
YOU ARE NOT ALLOWED TO:
* MODIFY without permission
* EXTEND without permission
* TAKE CODE without permission
* CLAIM AS YOU MADE IT
* REDISTRIBUTE but link back to the forum or itch.io
* SELL this product as standalone.
* DO NOT REMOVE THE HEADER
set random Battle Messages to the following in the parameter
to take 1 random each time you enter a battle.
Each time you get the upper hand, a text is shown at random.
Each time you get a surprise attack, a text is shown at random.
Each time you lost a battle, a text is shown at random.
Each time you win a battle, a text is shown at random.
Each time you try to escape (success), a text is shown at random.
Each time you try to escape (failure), a text is shown at random.
Add Escape Penalty when you successfully escaped!
Add custom Message when you use a skill.
Add custom Message when you use an item.
No more the same message over and over again, now it's YOUR choice,
what text is shown.
You can also disable the text entirely for those, so you don't
see the text for Emerge, start, lost, win or escape.
When Victory Message or Defeat Message is FALSE, you can play
a Common Event stead, which require a base setup to make this work.
What happens after is totally up to you.
Base setup for Victory
conditional scriptcall: $gameTroop.aliveMembers() < 1
Base setup for Defeat
conditional scriptcall: $gameParty.aliveMembers() < 1
Download it [here].
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
=== TERMS OF USE === Free for Non-Commercial and Commercial use when credit is given. credit one of the following: ShadowDragon
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
6
views
Topic Summary
Loading summary...