Original Source
- Original title: MV Yanfly Skill Core Post-Damage Eval Effect
- Original author: Thordon123
- Original date: June 6, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/yanfly-skill-core-post-damage-eval-effect.169304/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello, I'm trying to use the Skill core post-damage eval tag in conjunction with a skill to achieve the following: The skill in question, feint, deals damage to an enemy, and then, in the post-damage phase, applies a state percentage to the user. The state in this case is called Poise and the percentage is -10%. What I'm wondering is what the script call would look like for the second state-related effect. I'm currently using another plug-in, Souls Status Bars (https://mythatelier.itch.io/souls-status-bars-mv-mz), where states build up through percentages- what Feint is...
Archived First Post
The skill in question, feint, deals damage to an enemy, and then, in the post-damage phase, applies a state percentage to the user. The state in this case is called Poise and the percentage is -10%.
What I'm wondering is what the script call would look like for the second state-related effect. I'm currently using another plug-in, Souls Status Bars (https://mythatelier.itch.io/souls-status-bars-mv-mz), where states build up through percentages- what Feint is really doing in this case is "relieving" the user's Poise bar by 10% after they deal damage. I figure I could achieve this either by applying the percentage directly through the tag or forcing the user to use another skill which applies the -10% itself, but I don't know how to do either. If anyone could point me in the right direction I'd be grateful, thank you!
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