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MV Yanfly Skill Core Post-Damage Eval Effect

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Yanfly Skill Core Post-Damage Eval Effect
  • Original author: Thordon123
  • Original date: June 6, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-skill-core-post-damage-eval-effect.169304/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello, I'm trying to use the Skill core post-damage eval tag in conjunction with a skill to achieve the following: The skill in question, feint, deals damage to an enemy, and then, in the post-damage phase, applies a state percentage to the user. The state in this case is called Poise and the percentage is -10%. What I'm wondering is what the script call would look like for the second state-related effect. I'm currently using another plug-in, Souls Status Bars (https://mythatelier.itch.io/souls-status-bars-mv-mz), where states build up through percentages- what Feint is...

Archived First Post

Hello, I'm trying to use the Skill core post-damage eval tag in conjunction with a skill to achieve the following:

The skill in question, feint, deals damage to an enemy, and then, in the post-damage phase, applies a state percentage to the user. The state in this case is called Poise and the percentage is -10%.

What I'm wondering is what the script call would look like for the second state-related effect. I'm currently using another plug-in, Souls Status Bars (https://mythatelier.itch.io/souls-status-bars-mv-mz), where states build up through percentages- what Feint is really doing in this case is "relieving" the user's Poise bar by 10% after they deal damage. I figure I could achieve this either by applying the percentage directly through the tag or forcing the user to use another skill which applies the -10% itself, but I don't know how to do either. If anyone could point me in the right direction I'd be grateful, thank you!

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