MV YEP AI: enemy self-skill based on party state
BMM_Archive · July 15, 2026
Original Source
- Original title: MV YEP AI: enemy self-skill based on party state
- Original author: Cythera
- Original date: October 8, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/yep-ai-enemy-self-skill-based-on-party-state.161840/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I kept getting an error 404 when trying to get the plugin page, but it's the Battle AI Core in this free bundle (the link is NOT the problem haha; just tried to point any help to the plugin I'm using) I'm trying to have an enemy that will use a self-targeting skill based on if anyone in the party has a particular state. For example, if one of the characters has State 15, the enemy will use skill 7 on itself. Skill 7 has a scope set to "the...
Archived First Post
I'm trying to have an enemy that will use a self-targeting skill based on if anyone in the party has a particular state. For example, if one of the characters has State 15, the enemy will use skill 7 on itself. Skill 7 has a scope set to "the user".
I know there's an 'eval' option in the AI core, and I know there's $gameParty, but I'm a little lost beyond that
If it's important info, I don't care if all or one or some of the party has the state. Just if at least one character in the party is affected by the state, I want the enemy to use a self-targeting skill.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadCreator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...