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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Reserve Actions
  • Original author: Solar_Flare
  • Original date: May 27, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/reserve-actions.177956/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Reserve Actions v1.0 Solarflare Software​ Introduction I posted this in my misc plugins thread yesterday, but after some thought, I decided that it really deserves its own thread.

Archived First Post

Reserve Actions v1.0
Solarflare Software​

Introduction

I posted this in my misc plugins thread yesterday, but after some thought, I decided that it really deserves its own thread.

This adds a new system that allows "reserve actors", that is, actors who are in your party but would normally not participate in battle, to occasionally leap into the fray based on certain conditions. It's an idea inspired by a 3DS game called Radiant Historia: Perfect Chronology.

In short, when certain events occur, such as ambushing the enemy, protecting an ally and nearly dying, or getting a critical hit and almost killing the enemy, the plugin searches the reserve members of your party to find one who can use a reserve skill in the given context. If any are found, the plugin picks one at random, and then that member hops out onto the field, uses the chosen skill, and then immediately retreats back off the edge.

This is intended for use with side-view battle – I have not tested it with front view.

Features

  • Set skills to be available to reserve actions, and the conditions under which they trigger.
  • Set a position where reserve actors will appear on the battlefield – their home position.

Video

Here you can see a reserve actor casting a buff at battle start.



How to Use

  1. Download SFG_Utils (from my misc plugins thread, or direct link here) and the plugin file (linked below).
  2. Put both files in the plugins folder in your project.
  3. Add the plugins to the plugins manager. Make sure SFG_Utils is on top.
  4. Add note tags to your skills and make sure there is a reserve actor in your party who can use those skills.

The format of the note tags is documented in the plugin itself.

Download

Download Link (RPGMaker Forums attachment)

Alt Download Link (My website)

A demo can be downloaded here.

Terms and Credits
  • You can use this plugin in commercial or non-commercial games, free of charge.
  • Don't remove me from the "author" field in the plugin file.
  • Credit would be appreciated. You can credit me as "Solar Flare" or "Solarflare Software".
  • Feel free to modify this however you need for your game. Note: This only applies to SFG_ReserveActions – you may not modify SFG_Utils for any reason. If you need something added to or altered in SFG_Utils, just create a new plugin.

Features Mentioned

  • Set skills to be available to reserve actions, and the conditions under which they trigger.
  • Set a position where reserve actors will appear on the battlefield – their home position.
  • Video
  • Here you can see a reserve actor casting a buff at battle start.

Downloads / Referenced Files

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License / Terms Note

Terms and Credits You can use this plugin in commercial or non-commercial games, free of charge. Don't remove me from the "author" field in the plugin file. Credit would be appreciated. You can credit me as "Solar Flare" or "Solarflare Software".

Creator Claims / Removal

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