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Player Touch Event Problem

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Player Touch Event Problem
  • Original author: AeroFunk80
  • Original date: August 18, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/player-touch-event-problem.150597/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm attempting to figure this out and can't. This is for a custom plugin I had made, so let me explain how it works... and then see if anyone knows how I can possibly do a workaround through eventing... or if this is something I need to get added into my plugin. DASH PLUGIN I have a plugin that, when the player dashes (holds down shift), it causes a switch to activate indicating that the player is dashing. Holding down shift (Switch ON). Let go of shift (Switch OFF). It's...

Archived First Post

I'm attempting to figure this out and can't. This is for a custom plugin I had made, so let me explain how it works... and then see if anyone knows how I can possibly do a workaround through eventing... or if this is something I need to get added into my plugin.

DASH PLUGIN

I have a plugin that, when the player dashes (holds down shift), it causes a switch to activate indicating that the player is dashing. Holding down shift (Switch ON). Let go of shift (Switch OFF). It's doing this in the backend of the plugin.

I'm using this because, in my game, when the player dashes... they're actually hovering over the ground. I have electrical tiles that... if you're not dashing... you get shocked, damaged and pushed back. IF you're dashing... you can pass over them just fine.

The issue I'm having... is IF the player starts dashing but ends ON the electric tile... it doesn't trigger the touch event...and the player is standing on top of it. Does anyone know a way I can have it recognize the player actually stopped on top of the tile? Here's a quick video of what it looks like... along with my coding within the event itself. Thanks everyone!

Video (loud - turn sound down a bit)

1660864543054.png

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