"Unpress" a held button.
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Simple enough for a child, powerful enough for a developer
I'm toying with a small "searching" system that looks like this. View attachment 236188 It works like how minecraft block-breaking does; hold the button down until the condition is met, if you release prematurely you have to start over. However this has the issue of any messages that appear vanishing quickly as you still have the button held down. Is there a way to have MV ignore the button's held-down state until it's released?
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