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MVSumRndmDde's Timed Attack Core

BMM Archive · July 3, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: SumRndmDde's Timed Attack Core
  • Original author: SumRndmDde
  • Original date: July 20, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/sumrndmddes-timed-attack-core.65627/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Timed Attack Core​ by SumRndmDde​ Version 1.21​  ​

Archived First Post


Timed Attack Core


by SumRndmDde


Version 1.21


 


 












Version 1.10 Update Video:









What This Plugin Does:


In the game, Undertale, whenever the Player chooses to attack, they must preform a quick, mini-game in which a small bar moves across a window that is detailed with a gradient of color. The goal of the game is to press the "ENTER" button when the bar is in the middle to preform the maximum amount of damage. However, one could stop the bar near the edges to do less damage if they choose to do so. This Plugin replicates that system and also allows the capability to add more forms of "Timed Attacks" in the future.


Basic Setup:


First, install the Plugin.


Next, use the following Notetags inside the Skill you wish to use the "Timed Attack System":

Code:
<Timed Attack: default>
<End Timed Attack>



Finally, place a background image named "DefaultBackground" within:

Code:
/img/SumRndmDde/tas/

The one shown in the video can be downloaded here:


https://dl.dropboxusercontent.com/s/asx8g493dzrbdsq/DefaultBackground.png?dl=0


Advanced Setup:


Once you can set up all of the basic stuff and have it working, you can start to use "attributes".


You can assign attributes to a Skill's Timed Attack by placing things in between the two Notetags:

Code:
<Timed Attack: default>
Speed: 5
<End Timed Attack>

This would make it so this Skill's Timed Attack will move at a Speed of 5.


All of the available attributes are listed in the Parameters and in the "Help" section of the Plugin.


Furthermore, you can set up all the default values for every "Timed Attack" in the Parameters.


Using "attributes", one can make it so Skills are all slightly different from one or another.


Actor, Class, Weapon Setup:


Furthermore, you can also set up attributes based on the Actor, Class, or Weapon.


For example, let's say you have this Notetag in Harold's Notebox:

Code:
<Timed Attack: default>
Speed: 4
Width: 28
Main Color: Blue
<End Timed Attack>

Now, when Harold uses a Skill that has this Notetag:

Code:
<Timed Attack: actor>

That Skill will use the Timed Attack in Harold's Notebox.


You can also use:

Code:
<Timed Attack: class>
<Timed Attack: weapon>

to have it based on the Actor's Class or Weapon.


Screenshots:

Protected download


Protected download



Download:


You can download the Plugin here:


http://sumrndm.site/timed-attack-core/


Terms of Use:


Terms of Use for my Plugins can be found here:


http://sumrndm.site/terms-of-use/


Posted Extension Plugins:





Change Log:


Version: 1.21:


Updated for 1.3.1


Recoded to be more efficient and faster.


Version: 1.10:


Timed Attack can be based off of Actor, Class, or Weapon


Window can now be resized and positioned.


"Image" attribute added


"Target Location" attribute added


Version: 1.00:


Sublime Text birthed this Plugin. I helped.

Downloads / Referenced Files

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License / Terms Note

Terms of Use: Terms of Use for my Plugins can be found here: http://sumrndm.site/terms-of-use/ Posted Extension Plugins:

Referenced Images / Attachments

TimedAttack.PNG
TimedAttack.PNG
SSHOT.PNG
SSHOT.PNG
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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