Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Action cutins + action sequence faces
- Original author: redmedved2
- Original date: June 13, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/action-cutins-action-sequence-faces.148502/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hi, the theme of the thread is this plugin: Action Cutin plugin for RPG Maker MV by Irina atelieririna.itch.io I want to know is there a way to change the face while you put cutins in the actions sequence and put a specific image from images folder insead of a face.
Archived First Post
Hi, the theme of the thread is this plugin:
atelieririna.itch.io
I want to know is there a way to change the face while you put cutins in the actions sequence and put a specific image from images folder insead of a face.
For some reason, there are no way to change the face with arguments, you can only choose the target, which face(sprite) will be displayed. So it could be user face, target sprite, allies sprites, etc. But you can't make a custom image.
There's a way to make a custom cutin with the script, so, with this script:
I can show a cutin with specific image in any event.
But, if I put it in the action sequence using the "eval command":
It doesn't work.
If I won't find the right method, I'll make it with common events. Action sequence - activate common event - run script. But it will be cumbersome and I also have to use unnecessary switches and variables for my purposes. So, it would be a lot better if I could show custom cutin right during the sequence without common events.
Action Cutin plugin for RPG Maker MV by Irina
atelieririna.itch.io
I want to know is there a way to change the face while you put cutins in the actions sequence and put a specific image from images folder insead of a face.
For some reason, there are no way to change the face with arguments, you can only choose the target, which face(sprite) will be displayed. So it could be user face, target sprite, allies sprites, etc. But you can't make a custom image.
There's a way to make a custom cutin with the script, so, with this script:
Code:
var battler = $gameActors.actor(1);
battler.changeActionCutinFaceData('picture','Effect_BF', 1, 0);
var settings = $actionCutinSettings();
settings.duration = 100;
$actionCutin(battler, settings);
But, if I put it in the action sequence using the "eval command":
It doesn't work.
If I won't find the right method, I'll make it with common events. Action sequence - activate common event - run script. But it will be cumbersome and I also have to use unnecessary switches and variables for my purposes. So, it would be a lot better if I could show custom cutin right during the sequence without common events.
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