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Need help with complex eventing

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Need help with complex eventing
  • Original author: _Scary
  • Original date: February 23, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/need-help-with-complex-eventing.145186/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Alright, This needs some backstory. I'm making a card game in MV, so far there is only 5 different cards and I need help with making an A.I. that randomly selects number between 1 and 5 each number being associated with a card and must do this 5 times without picking the same card twice. I have common events set for Card 1, Card 2, Card 3, Card 4 and Card 5 They work like this (The card name in this example is Hostage, it stops an enemy card from...

Archived First Post

Alright, This needs some backstory. I'm making a card game in MV, so far there is only 5 different cards and I need help with making an A.I. that randomly selects number between 1 and 5 each number being associated with a card and must do this 5 times without picking the same card twice. I have common events set for Card 1, Card 2, Card 3, Card 4 and Card 5 They work like this (The card name in this example is Hostage, it stops an enemy card from moving)

Common event Card 1: Control Variables: Card 1 Select = Random 1...5
If Card 1 select = 1
If HOSTAGE selected is OFF:
Control switches: HOSTAGE = ON
Control switches: Hostage selected = ON
else Control Variables: Card 1 Select = Random 1...5

Then that repeats 4 additional times for each card. the idea being that it will check from 1 -5 and if it picks 1 then it will check if that card has already been selected by seeing if the "HOSTAGE selected" switch is OFF... if it is OFF the card hasn't been selected and can be chosen for one of the common events. Now we get into the actual problem (Told you this was complex)
So, when you boot up the game 5 cards stack up in the middle of the screen. Each is a different picture (using show picture)Then after they stack, you draw cards 1 by 1 each picture moves downward (Move Picture) to indicate the card is being drawn and flips the card face up quickly to show the artwork so you know which card you got. So, if Common event: Card 1 has HOSTAGE selected= ON when the card flips face up to show the artwork it should show the Hostage artwork. however it's been completely glitching out I don't know what is causing it and I've looked 1000 times everything seems right to me. I can't really screen shot the event for this because it is a massive. I'm going to drop some videos and the actual game it's self in a googledrive link if anyone is willing to open it up in their RPG maker and take a look at it, maybe you guys can figure out what's happening. Event 22 is the one that's giving me problems. if there is an easier or more efficient way to do this pleassee let me know!!

Here's the link Card Game I know my events are a mess. lol

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