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Sprite change according to direction event/player interaction

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Sprite change according to direction event/player interaction
  • Original author: AlphaOmega
  • Original date: February 4, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/sprite-change-according-to-direction-event-player-interaction.144631/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

System: MV I did try conditional branching, testing it to be sure it would even work first; and nothing. I put the switches to autorun so that it would force the game to stop too. I don't have else on the event because if it wasn't working for one facing direction it wasn't going to work for the others. That's why I wondered if maybe a script would be better in this case. I'm not sure what I'm missing for the event graphic to change depending on the set forth...

Archived First Post

System: MV

I did try conditional branching, testing it to be sure it would even work first; and nothing. I put the switches to autorun so that it would force the game to stop too. I don't have else on the event because if it wasn't working for one facing direction it wasn't going to work for the others. That's why I wondered if maybe a script would be better in this case.

I'm not sure what I'm missing for the event graphic to change depending on the set forth conditions to work right. If its a silly question then i apologize for wasting your time, but I am just stuck. TIA
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#039#rpg-maker-archive#mv-support

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