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Save scripts and autosaves do not work

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Save scripts and autosaves do not work
  • Original author: HiSv
  • Original date: August 12, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/save-scripts-and-autosaves-do-not-work.139536/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hey, would be great to get some help from you. Our game is like 95% finished and we started testing everything for a deployment on android. We tested several autosave plugins but none of them seems to work on android. There ist no error message. After rebooting the game there is simply no save available to load. Does anyone has an idea?

Archived First Post

Hey,

would be great to get some help from you.

Our game is like 95% finished and we started testing everything for a deployment on android. We tested several autosave plugins but none of them seems to work on android. There ist no error message. After rebooting the game there is simply no save available to load.

Does anyone has an idea?

We used AltimitSystems Android Client. The only other one I know of is the following: https://github.com/Creta5164/RPGMakerMV-AndroidDevKit. However, the instructions are quite cryptic (bad translation)

Any help would be appreciated!

UPDATE:
It is getting even more odd. I deactivated the autosave plugins and manually added save/load events. Loading the save file does not work - even on the PC - bur returns an error instead

//Save
$gameSystem.onBeforeSave();
if(DataManager.saveGame(1)) {
StorageManager.cleanBackup(1);
}

//Load
if (DataManager.loadGame(1)) {
SoundManager.playLoad();
SceneManager._scene.fadeOutAll();
if ($gameSystem.versionId() !== $dataSystem.versionId) {
$gamePlayer.reserveTransfer($gameMap.mapId(), $gamePlayer.x, $gamePlayer.y);
$gamePlayer.requestMapReload();
}
SceneManager.goto(Scene_Map);
SceneManager._scene._loadSuccess = true;
}

bug1.png

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#rpg-maker-archive#mv-support

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