Save scripts and autosaves do not work
BMM_Archive · July 15, 2026
Original Source
- Original title: Save scripts and autosaves do not work
- Original author: HiSv
- Original date: August 12, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/save-scripts-and-autosaves-do-not-work.139536/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hey, would be great to get some help from you. Our game is like 95% finished and we started testing everything for a deployment on android. We tested several autosave plugins but none of them seems to work on android. There ist no error message. After rebooting the game there is simply no save available to load. Does anyone has an idea?
Archived First Post
would be great to get some help from you.
Our game is like 95% finished and we started testing everything for a deployment on android. We tested several autosave plugins but none of them seems to work on android. There ist no error message. After rebooting the game there is simply no save available to load.
Does anyone has an idea?
We used AltimitSystems Android Client. The only other one I know of is the following: https://github.com/Creta5164/RPGMakerMV-AndroidDevKit. However, the instructions are quite cryptic (bad translation)
Any help would be appreciated!
UPDATE:
It is getting even more odd. I deactivated the autosave plugins and manually added save/load events. Loading the save file does not work - even on the PC - bur returns an error instead
//Save
$gameSystem.onBeforeSave();
if(DataManager.saveGame(1)) {
StorageManager.cleanBackup(1);
}
//Load
if (DataManager.loadGame(1)) {
SoundManager.playLoad();
SceneManager._scene.fadeOutAll();
if ($gameSystem.versionId() !== $dataSystem.versionId) {
$gamePlayer.reserveTransfer($gameMap.mapId(), $gamePlayer.x, $gamePlayer.y);
$gamePlayer.requestMapReload();
}
SceneManager.goto(Scene_Map);
SceneManager._scene._loadSuccess = true;
}
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